Virtual Immersion Drowns Holistic Development

Nonfiction, Family & Relationships, Parenting, Health & Well Being, Health
Cover of the book Virtual Immersion Drowns Holistic Development by David Carr, MA, David Carr, MA
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Author: David Carr, MA ISBN: 9781311212542
Publisher: David Carr, MA Publication: December 7, 2015
Imprint: Smashwords Edition Language: English
Author: David Carr, MA
ISBN: 9781311212542
Publisher: David Carr, MA
Publication: December 7, 2015
Imprint: Smashwords Edition
Language: English

ABSTRACT- Virtual Immersion Drowns Holistic Development explores current published research offering consideration of the positive and negative attributes of Computer Enhanced Virtual Online Recreation, Discretionary Screen Time, Internet Addiction Disorder, systemic child & family development, child development, video game rating and sales practices, varieties of available age appropriate game scenarios, pro social interaction, first person shooter identity, school violence and computer recreation use in educational settings. Discussion of parental role modeling, daily recommended allowance of gaming, definitions of pathological use, a review of computer addiction research, gambling by children, alternatives to video as entertainment, and lack of physical activity. Presentation and discussion of the Carr Multi-Dimensional Skills Development Model (MDSDM) is addresses Discretionary Screen Time (DST) and Massive Multiplayer Online Role-Playing Games interfering with holistic experience and integrative personality development.

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ABSTRACT- Virtual Immersion Drowns Holistic Development explores current published research offering consideration of the positive and negative attributes of Computer Enhanced Virtual Online Recreation, Discretionary Screen Time, Internet Addiction Disorder, systemic child & family development, child development, video game rating and sales practices, varieties of available age appropriate game scenarios, pro social interaction, first person shooter identity, school violence and computer recreation use in educational settings. Discussion of parental role modeling, daily recommended allowance of gaming, definitions of pathological use, a review of computer addiction research, gambling by children, alternatives to video as entertainment, and lack of physical activity. Presentation and discussion of the Carr Multi-Dimensional Skills Development Model (MDSDM) is addresses Discretionary Screen Time (DST) and Massive Multiplayer Online Role-Playing Games interfering with holistic experience and integrative personality development.

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