Video Games and the Mind

Essays on Cognition, Affect and Emotion

Nonfiction, Entertainment, Games
Cover of the book Video Games and the Mind by , McFarland & Company, Inc., Publishers
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Author: ISBN: 9781476626277
Publisher: McFarland & Company, Inc., Publishers Publication: July 19, 2016
Imprint: Language: English
Author:
ISBN: 9781476626277
Publisher: McFarland & Company, Inc., Publishers
Publication: July 19, 2016
Imprint:
Language: English

Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming—the video game experience itself—and are of interest to many game scholars and designers. With psychological theories of cognition, affect and emotion as reference points, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming—the video game experience itself—and are of interest to many game scholars and designers. With psychological theories of cognition, affect and emotion as reference points, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes.

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