Using Games to Enhance Learning and Teaching

A Beginner's Guide

Nonfiction, Reference & Language, Education & Teaching
Cover of the book Using Games to Enhance Learning and Teaching by , Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781136341304
Publisher: Taylor and Francis Publication: May 23, 2012
Imprint: Routledge Language: English
Author:
ISBN: 9781136341304
Publisher: Taylor and Francis
Publication: May 23, 2012
Imprint: Routledge
Language: English

Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology.

Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology.

Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.

More books from Taylor and Francis

Cover of the book Sustainable Growth and Resource Productivity by
Cover of the book Criminal Justice Policy and Planning by
Cover of the book Mi'kmaq Landscapes by
Cover of the book Sexuality and Disabilities by
Cover of the book Managing Corporate Social Responsibility in Action by
Cover of the book Unpopular Essays by
Cover of the book Global Health in the 21st Century by
Cover of the book Sexuality in a Changing China by
Cover of the book Katherine Philips (1631/2–1664): Printed Letters 1697–1729 by
Cover of the book Disaster Management in Archives, Libraries and Museums by
Cover of the book Diseases of Globalization by
Cover of the book What's Your Business? by
Cover of the book British Football & Social Exclusion by
Cover of the book Extrasensory Perception by
Cover of the book Quality Circle Time in the Secondary School by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy