Understanding Virtual Reality

Interface, Application, and Design

Nonfiction, Computers, Advanced Computing, Virtual Reality, General Computing
Cover of the book Understanding Virtual Reality by William R. Sherman, Alan B. Craig, Elsevier Science
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Author: William R. Sherman, Alan B. Craig ISBN: 9780128010389
Publisher: Elsevier Science Publication: November 8, 2018
Imprint: Morgan Kaufmann Language: English
Author: William R. Sherman, Alan B. Craig
ISBN: 9780128010389
Publisher: Elsevier Science
Publication: November 8, 2018
Imprint: Morgan Kaufmann
Language: English

Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability.

  • Features substantive, illuminating coverage designed for technical or business readers and the classroom
  • Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields
  • Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system
  • Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability.

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