Trends and Applications of Serious Gaming and Social Media

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Artificial Intelligence, General Computing
Cover of the book Trends and Applications of Serious Gaming and Social Media by , Springer Singapore
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9789814560269
Publisher: Springer Singapore Publication: July 8, 2014
Imprint: Springer Language: English
Author:
ISBN: 9789814560269
Publisher: Springer Singapore
Publication: July 8, 2014
Imprint: Springer
Language: English

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

More books from Springer Singapore

Cover of the book Topics in Nonlinear Mechanics and Physics by
Cover of the book ULF Waves’ Interaction with Cold and Thermal Particles in the Inner Magnetosphere by
Cover of the book Intelligent Communication and Computational Technologies by
Cover of the book Poverty, Chronic Poverty and Poverty Dynamics by
Cover of the book Communications, Signal Processing, and Systems by
Cover of the book Smart Innovations in Communication and Computational Sciences by
Cover of the book The Tree Shrew (Tupaia belangeri chinensis) Brain in Stereotaxic Coordinates by
Cover of the book New Money in Rural Areas by
Cover of the book Creativity in Music Education by
Cover of the book Nanoclay Reinforced Polymer Composites by
Cover of the book Organelle Contact Sites by
Cover of the book Generalized Inverses: Theory and Computations by
Cover of the book Defining the Medical Imaging Requirements for a Rural Health Center by
Cover of the book Emerging Technologies in Data Mining and Information Security by
Cover of the book Current Trends in the Representation of Physical Processes in Weather and Climate Models by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy