Transnational Contexts of Culture, Gender, Class, and Colonialism in Play

Video Games in East Asia

Nonfiction, Social & Cultural Studies, Political Science, International, Social Science, Gender Studies
Cover of the book Transnational Contexts of Culture, Gender, Class, and Colonialism in Play by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319438177
Publisher: Springer International Publishing Publication: December 24, 2016
Imprint: Palgrave Macmillan Language: English
Author:
ISBN: 9783319438177
Publisher: Springer International Publishing
Publication: December 24, 2016
Imprint: Palgrave Macmillan
Language: English

This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.

More books from Springer International Publishing

Cover of the book Secular Martyrdom in Britain and Ireland by
Cover of the book Living Labs by
Cover of the book African Youth Languages by
Cover of the book Nanoscience with Liquid Crystals by
Cover of the book Managing Diabetic Nephropathies in Clinical Practice by
Cover of the book Cultural Heritage and Value Creation by
Cover of the book Muslim History and Social Theory by
Cover of the book The Form of Poetry in the 1820s and 1830s by
Cover of the book Comprehensive Anatomy of Motor Functions by
Cover of the book The Higgs Boson Discovery at the Large Hadron Collider by
Cover of the book Policy Implications of Virtual Work by
Cover of the book Thomas Jefferson and his Decimals 1775–1810: Neglected Years in the History of U.S. School Mathematics by
Cover of the book Health Insurance by
Cover of the book Hybrid Systems Biology by
Cover of the book Nuclear Endocrinology by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy