The VES Handbook of Visual Effects

Industry Standard VFX Practices and Procedures

Nonfiction, Art & Architecture, General Art
Cover of the book The VES Handbook of Visual Effects by , Taylor and Francis
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Author: ISBN: 9781136136214
Publisher: Taylor and Francis Publication: July 11, 2014
Imprint: Routledge Language: English
Author:
ISBN: 9781136136214
Publisher: Taylor and Francis
Publication: July 11, 2014
Imprint: Routledge
Language: English

Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements.

In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow.

Simply a must-have book for anyone working in or wanting to work in the VFX industry.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements.

In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow.

Simply a must-have book for anyone working in or wanting to work in the VFX industry.

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