The Rhetoric of Videogames as Embodied Practice

Procedural Habits

Nonfiction, Reference & Language, Language Arts, Public Speaking, Rhetoric, Entertainment, Games, Video & Electronic, Writing & Publishing, Composition & Creative Writing
Cover of the book The Rhetoric of Videogames as Embodied Practice by Steve Holmes, Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Steve Holmes ISBN: 9781351399470
Publisher: Taylor and Francis Publication: September 11, 2017
Imprint: Routledge Language: English
Author: Steve Holmes
ISBN: 9781351399470
Publisher: Taylor and Francis
Publication: September 11, 2017
Imprint: Routledge
Language: English

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.

More books from Taylor and Francis

Cover of the book Money and its Origins by Steve Holmes
Cover of the book Film Marketing by Steve Holmes
Cover of the book Becoming a Physical Education Teacher by Steve Holmes
Cover of the book Managing Tourist Health and Safety in the New Millennium by Steve Holmes
Cover of the book Understanding Collective Pride and Group Identity by Steve Holmes
Cover of the book Constructing a Social Welfare System for All in China by Steve Holmes
Cover of the book Neutrality in Twentieth-Century Europe by Steve Holmes
Cover of the book The Fictional Lives of Shakespeare by Steve Holmes
Cover of the book Organizations and Working Time Standards by Steve Holmes
Cover of the book Cultural Issues in Psychology by Steve Holmes
Cover of the book Early Modern Emotions by Steve Holmes
Cover of the book Fair Game (RLE Sports Studies) by Steve Holmes
Cover of the book Culture, Social Movements, and Protest by Steve Holmes
Cover of the book Language, Cognition, and the Brain by Steve Holmes
Cover of the book Teachability and Learnability by Steve Holmes
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy