The Rhetoric of Videogames as Embodied Practice

Procedural Habits

Nonfiction, Reference & Language, Language Arts, Public Speaking, Rhetoric, Entertainment, Games, Video & Electronic, Writing & Publishing, Composition & Creative Writing
Cover of the book The Rhetoric of Videogames as Embodied Practice by Steve Holmes, Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Steve Holmes ISBN: 9781351399470
Publisher: Taylor and Francis Publication: September 11, 2017
Imprint: Routledge Language: English
Author: Steve Holmes
ISBN: 9781351399470
Publisher: Taylor and Francis
Publication: September 11, 2017
Imprint: Routledge
Language: English

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.

More books from Taylor and Francis

Cover of the book State, Culture and Life-Modes by Steve Holmes
Cover of the book Minimizing Harm by Steve Holmes
Cover of the book Technology and the Environment in Sub-Saharan Africa: Emerging Trends in the Nigerian Manufacturing Industry by Steve Holmes
Cover of the book Consciousness and Society by Steve Holmes
Cover of the book The Witch-Hunt in Early Modern Europe by Steve Holmes
Cover of the book Illegal Leisure Revisited by Steve Holmes
Cover of the book Economic Globalization in Asia by Steve Holmes
Cover of the book Routledge Revivals: Style and Stylistics (1969) by Steve Holmes
Cover of the book Sacred Geographies of Ancient Amazonia by Steve Holmes
Cover of the book Arthur Bliss: Music and Literature by Steve Holmes
Cover of the book The Apocalypse of the Reluctant Gnostics by Steve Holmes
Cover of the book Cognitive Processes in Animal Behavior by Steve Holmes
Cover of the book King Solomon's Ring by Steve Holmes
Cover of the book Conservation and Development in Cambodia by Steve Holmes
Cover of the book A Socio-Legal Study of Hacking by Steve Holmes
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy