The Meaning of Video Games

Gaming and Textual Strategies

Nonfiction, Social & Cultural Studies, Social Science
Cover of the book The Meaning of Video Games by Steven E. Jones, Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Steven E. Jones ISBN: 9781135902179
Publisher: Taylor and Francis Publication: April 11, 2008
Imprint: Routledge Language: English
Author: Steven E. Jones
ISBN: 9781135902179
Publisher: Taylor and Francis
Publication: April 11, 2008
Imprint: Routledge
Language: English

The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies.

Early video game studies scholars were quick to point out that a game should never be reduced to merely its "story" or narrative content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studies–which grows historically out of ancient questions of textual recension, multiple versions, production, reproduction, and reception–can fruitfully be applied to the study of video games. Citing specific examples such as Myst and Lost, Katamari Damacy, Halo, Façade, Nintendo’s Wii, and Will Wright’s Spore, the book explores the ways in which textual studies concepts–authorial intention, textual variability and performance, the paratext, publishing history and the social text–can shed light on video games as more than formal systems. It treats video games as cultural forms of expression that are received as they are played, out in the world, where their meanings get made.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies.

Early video game studies scholars were quick to point out that a game should never be reduced to merely its "story" or narrative content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studies–which grows historically out of ancient questions of textual recension, multiple versions, production, reproduction, and reception–can fruitfully be applied to the study of video games. Citing specific examples such as Myst and Lost, Katamari Damacy, Halo, Façade, Nintendo’s Wii, and Will Wright’s Spore, the book explores the ways in which textual studies concepts–authorial intention, textual variability and performance, the paratext, publishing history and the social text–can shed light on video games as more than formal systems. It treats video games as cultural forms of expression that are received as they are played, out in the world, where their meanings get made.

More books from Taylor and Francis

Cover of the book Laurence Sterne and the Visual Imagination by Steven E. Jones
Cover of the book Psychoanalysis, Law, and Society by Steven E. Jones
Cover of the book Developing Talent Across the Lifespan by Steven E. Jones
Cover of the book Romances Of Chivalry by Steven E. Jones
Cover of the book Realism and Racism by Steven E. Jones
Cover of the book Dramatherapy with Children, Young People and Schools by Steven E. Jones
Cover of the book Freud's Legacy in the Global Era by Steven E. Jones
Cover of the book The Subjection of Women by Steven E. Jones
Cover of the book The Risk Mitigation Handbook by Steven E. Jones
Cover of the book Community Innovations in Sustainable Land Management by Steven E. Jones
Cover of the book Industrial Relations in Korea by Steven E. Jones
Cover of the book The Pleasures of the Imagination by Steven E. Jones
Cover of the book A History of Drugs by Steven E. Jones
Cover of the book The Age of the Social by Steven E. Jones
Cover of the book The Routledge Handbook of Critical Social Work by Steven E. Jones
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy