The Egypt Game - Literature Kit Gr. 5-6

Fiction & Literature, Literary Theory & Criticism, Children&, Nonfiction, Reference & Language, Education & Teaching, Teaching, Teaching Methods
Cover of the book The Egypt Game - Literature Kit Gr. 5-6 by Nat Reed, Classroom Complete Press Ltd
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Author: Nat Reed ISBN: 9781553198710
Publisher: Classroom Complete Press Ltd Publication: December 1, 2006
Imprint: Classroom Complete Press Language: English
Author: Nat Reed
ISBN: 9781553198710
Publisher: Classroom Complete Press Ltd
Publication: December 1, 2006
Imprint: Classroom Complete Press
Language: English

Let your imagination run wild in a land that existed long ago, full of intrigue and mystery. Challenge students with higher-order questions, encouraging an understanding of literary elements. Complete sentences from the book with their missing words. Explain how statements from the text are examples of foreshadowing. Match vocabulary words found in the novel with their meanings. Use examples of personification from the novel to create a sentence where a car is described as a person. Write a message to a classmate using Egyptian hieroglyphics. Complete a sequence chart detailing up to six events from the story by stating what happened and how it was essential to the plot. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included.

About the Novel:

A lively adventure story, teeming with suspense and humor, and set in the vivid landscapes of ancient Egypt and modern-day California! April Hall is not your typical sixth grade student. She converts a deserted storage yard into the land of Egypt. Egypt is owned by the mysterious Professor, who turns a blind eye to the activities going on. Limited only by their vivid imaginations, April and Melanie create the Egypt Game, which grows more and more complex and interesting. At the novel’s conclusion, it is the Professor himself who comes to the rescue, saving April and Egypt itself. In the process, the Professor reveals his colorful past to the gang, and presents them with their own personal keys to the land of Egypt.

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Let your imagination run wild in a land that existed long ago, full of intrigue and mystery. Challenge students with higher-order questions, encouraging an understanding of literary elements. Complete sentences from the book with their missing words. Explain how statements from the text are examples of foreshadowing. Match vocabulary words found in the novel with their meanings. Use examples of personification from the novel to create a sentence where a car is described as a person. Write a message to a classmate using Egyptian hieroglyphics. Complete a sequence chart detailing up to six events from the story by stating what happened and how it was essential to the plot. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included.

About the Novel:

A lively adventure story, teeming with suspense and humor, and set in the vivid landscapes of ancient Egypt and modern-day California! April Hall is not your typical sixth grade student. She converts a deserted storage yard into the land of Egypt. Egypt is owned by the mysterious Professor, who turns a blind eye to the activities going on. Limited only by their vivid imaginations, April and Melanie create the Egypt Game, which grows more and more complex and interesting. At the novel’s conclusion, it is the Professor himself who comes to the rescue, saving April and Egypt itself. In the process, the Professor reveals his colorful past to the gang, and presents them with their own personal keys to the land of Egypt.

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