Author: | Matthew Stone | ISBN: | 9781301972456 |
Publisher: | Matthew Stone | Publication: | October 4, 2013 |
Imprint: | Smashwords Edition | Language: | English |
Author: | Matthew Stone |
ISBN: | 9781301972456 |
Publisher: | Matthew Stone |
Publication: | October 4, 2013 |
Imprint: | Smashwords Edition |
Language: | English |
Let's face it: humans suck. I should know since I am one and have been for over 30 years now. Of course, that's an easy and clichéd statement to make, but actually it starts to get fascinating when you ponder it and explore its intricacies. Would the planet really be better off without humanity since we seem to be the only ones able to appreciate it and leave a distinct mark on it? Heck, what might future archaeologists think of us when they dig up our remains? Who might our successors be millennia from now and would they improve upon what we did and avoid our mistakes, or would they behave exactly like us with all the good and bad that entails?
In Tales from the Creature Keeper, overpopulation, global warming, and various other factors have come together to spell doom for humanity. When plans to fix the planet failed or became too little too late, humans went and modified themselves instead to become better at surviving on their increasingly hostile Earth. They spliced their genes, giving themselves the powers and instincts of the animals that were still alive, and thus created the tribes. Prejudice toward the tribes soon followed though and in the end, humans were driven to extinction. Since then, the planet has slowly recovered to its lush green state and the tribes are now starting to dig up and rediscover the inventions and civilizations of their human ancestors.
The focus of the story is Rasmus "Razz" Oreon and Jerry Jaspers, two slaves fleeing from a northern country. At first they have no idea where they will go or how they will live, but the small town of Timber River looks appealing, and events seem to play out in their favor such that they might have a chance at joining the township and starting new lives. They have to be tricky though, as their owner is stuck in the same town simply because he doesn't have any other avenues for career advancement. Their allies include a foreign spy, a carefree bellhop, and a harried roboticist, while their enemies include a playground architect, a feral hatter, and the mayor of town, who is also a combination hacker and archaeologist known as a "Data Delver".
Let's face it: humans suck. I should know since I am one and have been for over 30 years now. Of course, that's an easy and clichéd statement to make, but actually it starts to get fascinating when you ponder it and explore its intricacies. Would the planet really be better off without humanity since we seem to be the only ones able to appreciate it and leave a distinct mark on it? Heck, what might future archaeologists think of us when they dig up our remains? Who might our successors be millennia from now and would they improve upon what we did and avoid our mistakes, or would they behave exactly like us with all the good and bad that entails?
In Tales from the Creature Keeper, overpopulation, global warming, and various other factors have come together to spell doom for humanity. When plans to fix the planet failed or became too little too late, humans went and modified themselves instead to become better at surviving on their increasingly hostile Earth. They spliced their genes, giving themselves the powers and instincts of the animals that were still alive, and thus created the tribes. Prejudice toward the tribes soon followed though and in the end, humans were driven to extinction. Since then, the planet has slowly recovered to its lush green state and the tribes are now starting to dig up and rediscover the inventions and civilizations of their human ancestors.
The focus of the story is Rasmus "Razz" Oreon and Jerry Jaspers, two slaves fleeing from a northern country. At first they have no idea where they will go or how they will live, but the small town of Timber River looks appealing, and events seem to play out in their favor such that they might have a chance at joining the township and starting new lives. They have to be tricky though, as their owner is stuck in the same town simply because he doesn't have any other avenues for career advancement. Their allies include a foreign spy, a carefree bellhop, and a harried roboticist, while their enemies include a playground architect, a feral hatter, and the mayor of town, who is also a combination hacker and archaeologist known as a "Data Delver".