Tailor Made Video Games

Nonfiction, Entertainment, Games
Cover of the book Tailor Made Video Games by Eric Eliason, BookBaby
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Eric Eliason ISBN: 9781543970975
Publisher: BookBaby Publication: April 26, 2019
Imprint: BookBaby Language: English
Author: Eric Eliason
ISBN: 9781543970975
Publisher: BookBaby
Publication: April 26, 2019
Imprint: BookBaby
Language: English

The purpose of this book is to show how someone could specify a video game more or less and have the computer create the rest. The video game will not cover humans. The video game factors are map, motion, appearance and related, lighting, attributes, abilities, inventory, intelligence of objects, pausing and saving, complexity and difficulty. The user can specify several properties of these, by default, by difficulty and value, by linking them to each other, and with complicated formulas if somehow the regular ones aren't enough. They will specify the data in chunks for what doesn't default. Helpful tips for how the computer could work are given. We cover about 99.99% of generic copies of board and video games herein. While it is hoped that I have covered virtually all video games and specified the general ways to divide them, it is possible that I made glaring omissions to game specifications. If these are discovered, they can be inserted by future readers/users or in new publications. We do this in 0-D to 3-D and beyond. The Table of Contents is duplicate.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The purpose of this book is to show how someone could specify a video game more or less and have the computer create the rest. The video game will not cover humans. The video game factors are map, motion, appearance and related, lighting, attributes, abilities, inventory, intelligence of objects, pausing and saving, complexity and difficulty. The user can specify several properties of these, by default, by difficulty and value, by linking them to each other, and with complicated formulas if somehow the regular ones aren't enough. They will specify the data in chunks for what doesn't default. Helpful tips for how the computer could work are given. We cover about 99.99% of generic copies of board and video games herein. While it is hoped that I have covered virtually all video games and specified the general ways to divide them, it is possible that I made glaring omissions to game specifications. If these are discovered, they can be inserted by future readers/users or in new publications. We do this in 0-D to 3-D and beyond. The Table of Contents is duplicate.

More books from BookBaby

Cover of the book Ebola Alert by Eric Eliason
Cover of the book 400 Song Ideas by Eric Eliason
Cover of the book Mukaro Mission Redux by Eric Eliason
Cover of the book Make Love to Your Food: Wicked New Ways for Women to Lose Weight by Eric Eliason
Cover of the book Traders Troubleshooting Tools by Eric Eliason
Cover of the book Children of the Land by Eric Eliason
Cover of the book Black Empress by Eric Eliason
Cover of the book Don't Quit by Eric Eliason
Cover of the book A Totally Biased Close-Up and Macro Photography Book by Eric Eliason
Cover of the book The Locked Room by Eric Eliason
Cover of the book Fiddle In The Fog by Eric Eliason
Cover of the book Your Complete Guide to Nutrition for Weight Loss Surgery by Eric Eliason
Cover of the book Walk the Talk - First Responder Peer Support by Eric Eliason
Cover of the book Seca Special Heroes: The Legend of Super Eye Fly by Eric Eliason
Cover of the book Fretboard Positions Diagram by Eric Eliason
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy