Summary of Creativity, Inc.

by Ed Catmull | Includes Analysis

Biography & Memoir, Business, Business & Finance, Career Planning & Job Hunting, Entrepreneurship, Entrepreneurship & Small Business
Cover of the book Summary of Creativity, Inc. by Instaread Summaries, Instaread, Inc
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Author: Instaread Summaries ISBN: 9781683782094
Publisher: Instaread, Inc Publication: May 18, 2016
Imprint: Instaread, Inc Language: English
Author: Instaread Summaries
ISBN: 9781683782094
Publisher: Instaread, Inc
Publication: May 18, 2016
Imprint: Instaread, Inc
Language: English

Creativity, Inc. by Ed Catmull: A 30-minute Summary

Description:

With Instaread Summaries, you can get the summary of a book in 30 minutes or less. We read every chapter, summarize and analyze it for your convenience.  

This is an Instaread Summary of Creativity, Inc; by Ed Catmull.

Below is a preview of the earlier sections of the summary:

Chapter 1

Every Sunday, as a kid, Catmull watched on TV The Wonderful World of Disney, where Disney explained how they made their animations and incorporated technological breakthroughs into their work. One day, Catmull had a life-changing realization: a good animation was measured by whether or not the  character on the screen made you believe it was a thinking being. He decided he wanted to become an animator and create emotional characters.

Catmull graduated with a double major in Physics and Computer Science from the University of Utah. In his graduate program he met professor Ivan Sutherland, a pioneer in computer graphics and director of the computer graphics program. The program was funded by the Advanced Research Projects Agency (ARPA), the creators of the first computer network, ARPANET, which would later evolve into the Internet. ARPA was developed as a response to the threat of the SovietSputnik satellite, the first of its kind. The U.S. felt threatened by Soviet technological advancements and they developed ARPA to stay up with the Soviets. To Catmull, the lesson to be learned from this was when the competition gets smart, you need to get smarter. Catmull found enormous inspiration in the computer graphics program, not only from the technology he was discovering but also from his fellow students. The collaborative and creative atmosphere he experienced there was something he later tried to emulate at Pixar...

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Creativity, Inc. by Ed Catmull: A 30-minute Summary

Description:

With Instaread Summaries, you can get the summary of a book in 30 minutes or less. We read every chapter, summarize and analyze it for your convenience.  

This is an Instaread Summary of Creativity, Inc; by Ed Catmull.

Below is a preview of the earlier sections of the summary:

Chapter 1

Every Sunday, as a kid, Catmull watched on TV The Wonderful World of Disney, where Disney explained how they made their animations and incorporated technological breakthroughs into their work. One day, Catmull had a life-changing realization: a good animation was measured by whether or not the  character on the screen made you believe it was a thinking being. He decided he wanted to become an animator and create emotional characters.

Catmull graduated with a double major in Physics and Computer Science from the University of Utah. In his graduate program he met professor Ivan Sutherland, a pioneer in computer graphics and director of the computer graphics program. The program was funded by the Advanced Research Projects Agency (ARPA), the creators of the first computer network, ARPANET, which would later evolve into the Internet. ARPA was developed as a response to the threat of the SovietSputnik satellite, the first of its kind. The U.S. felt threatened by Soviet technological advancements and they developed ARPA to stay up with the Soviets. To Catmull, the lesson to be learned from this was when the competition gets smart, you need to get smarter. Catmull found enormous inspiration in the computer graphics program, not only from the technology he was discovering but also from his fellow students. The collaborative and creative atmosphere he experienced there was something he later tried to emulate at Pixar...

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