Storytelling for Virtual Reality

Methods and Principles for Crafting Immersive Narratives

Nonfiction, Entertainment, Film, Screenwriting, Performing Arts
Cover of the book Storytelling for Virtual Reality by John Bucher, Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: John Bucher ISBN: 9781351809245
Publisher: Taylor and Francis Publication: July 6, 2017
Imprint: Routledge Language: English
Author: John Bucher
ISBN: 9781351809245
Publisher: Taylor and Francis
Publication: July 6, 2017
Imprint: Routledge
Language: English

Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including  industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google.

For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including  industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google.

For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com

More books from Taylor and Francis

Cover of the book Popular Government by John Bucher
Cover of the book Buildings for the Performing Arts by John Bucher
Cover of the book Creating Intelligent Content with Lightweight DITA by John Bucher
Cover of the book Family Fortunes by John Bucher
Cover of the book Text, Image, and the Problem with Perfection in Nineteenth-Century France by John Bucher
Cover of the book The Ashgate Research Companion to Imperial Germany by John Bucher
Cover of the book Argos and the Argolid (Routledge Revivals) by John Bucher
Cover of the book Identity, Self-Determination and Secession by John Bucher
Cover of the book For This Land by John Bucher
Cover of the book Nonlinear Temporality in Joyce and Walcott by John Bucher
Cover of the book The Origin of Organized Crime in America by John Bucher
Cover of the book Collective Morality and Crime in the Americas by John Bucher
Cover of the book Constructing Nationalism in Iran by John Bucher
Cover of the book Adult Learners, Education and Training by John Bucher
Cover of the book Cornelia by John Bucher
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy