Social, Casual and Mobile Games

The Changing Gaming Landscape

Nonfiction, Entertainment, Games, Science & Nature, Technology, Social & Cultural Studies, Social Science
Cover of the book Social, Casual and Mobile Games by , Bloomsbury Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781501310584
Publisher: Bloomsbury Publishing Publication: February 25, 2016
Imprint: Bloomsbury Academic Language: English
Author:
ISBN: 9781501310584
Publisher: Bloomsbury Publishing
Publication: February 25, 2016
Imprint: Bloomsbury Academic
Language: English

Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life.

Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life.

Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world.

More books from Bloomsbury Publishing

Cover of the book Collaboration Strategy by
Cover of the book Jewish Feeling by
Cover of the book The Eureka Key by
Cover of the book Roman Legionary 109–58 BC by
Cover of the book Nightingales in November by
Cover of the book I Am Not A Frog: A Bloomsbury Young Reader by
Cover of the book Austro-Hungarian Aces of World War 1 by
Cover of the book Virgil: Aeneid IV by
Cover of the book An Appetite for Poetry by
Cover of the book Anime by
Cover of the book The Business Standard Quiz Book by
Cover of the book Glorious Misadventures by
Cover of the book Dirty Great Love Story by
Cover of the book Law, Crime and Deviance since 1700 by
Cover of the book The Romans in Britain by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy