Simulations, Serious Games and Their Applications

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Artificial Intelligence, General Computing
Cover of the book Simulations, Serious Games and Their Applications by , Springer Singapore
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9789814560320
Publisher: Springer Singapore Publication: November 8, 2013
Imprint: Springer Language: English
Author:
ISBN: 9789814560320
Publisher: Springer Singapore
Publication: November 8, 2013
Imprint: Springer
Language: English

This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

More books from Springer Singapore

Cover of the book Proust, China and Intertextual Engagement by
Cover of the book The Mind of an Engineer by
Cover of the book Proceedings of Second International Conference on Electrical Systems, Technology and Information 2015 (ICESTI 2015) by
Cover of the book Logistical Asia by
Cover of the book Multiscale Transforms with Application to Image Processing by
Cover of the book The Catholic Church in Taiwan by
Cover of the book Deep Learning in Natural Language Processing by
Cover of the book Economic Diversification in the Gulf Region, Volume I by
Cover of the book Molecular Diagnosis and Targeting for Thoracic and Gastrointestinal Malignancy by
Cover of the book Knowledge Building and Regulation in Computer-Supported Collaborative Learning by
Cover of the book Integrating the Third Tier in the Indian Federal System by
Cover of the book Low Carbon Pathways for Growth in India by
Cover of the book Advances in Machine Learning and Data Science by
Cover of the book Modeling, Analysis and Control of Hydraulic Actuator for Forging by
Cover of the book Artists in the University by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy