Serious Games

Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings

Nonfiction, Computers, Computer Hardware, Personal Computers, Reference & Language, Education & Teaching, Teaching, Computers & Technology, General Computing
Cover of the book Serious Games by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319701110
Publisher: Springer International Publishing Publication: November 14, 2017
Imprint: Springer Language: English
Author:
ISBN: 9783319701110
Publisher: Springer International Publishing
Publication: November 14, 2017
Imprint: Springer
Language: English

This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017.

The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development 

and use of serious games with a special focus on how different fields can be combined to achieve the best possible results.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017.

The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development 

and use of serious games with a special focus on how different fields can be combined to achieve the best possible results.

More books from Springer International Publishing

Cover of the book The Metaphysics of Action by
Cover of the book Agent-Based Models and Complexity Science in the Age of Geospatial Big Data by
Cover of the book Banking Business Models by
Cover of the book Applications of Evolutionary Computation by
Cover of the book Runtime Verification by
Cover of the book Domain Adaptation in Computer Vision Applications by
Cover of the book Shipping Operations Management by
Cover of the book Characteristics of Temporary Migration in European-Asian Transnational Social Spaces by
Cover of the book Nematode Pathogenesis of Insects and Other Pests by
Cover of the book Knowledge Discovery, Knowledge Engineering and Knowledge Management by
Cover of the book Pulmonary Vasculature Redox Signaling in Health and Disease by
Cover of the book The English for Academic Purposes Practitioner by
Cover of the book Perspectives of System Informatics by
Cover of the book Thermoelectrics by
Cover of the book Information Technology in Environmental Engineering by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy