Robotics in Education

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Nonfiction, Science & Nature, Technology, Robotics, Computers, Advanced Computing, Artificial Intelligence, General Computing
Cover of the book Robotics in Education by , Springer International Publishing
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Author: ISBN: 9783319628752
Publisher: Springer International Publishing Publication: August 28, 2017
Imprint: Springer Language: English
Author:
ISBN: 9783319628752
Publisher: Springer International Publishing
Publication: August 28, 2017
Imprint: Springer
Language: English

This proceedings volume highlights the latest achievements in research and development in educational robotics, which were presented at the 8th International Conference on Robotics in Education (RiE 2017) in Sofia, Bulgaria, from April 26 to 28, 2017. The content will appeal to both researchers and educators interested in methodologies for teaching robotics that confront learners with science, technology, engineering, arts and mathematics (STEAM) through the design, creation and programming of tangible artifacts, giving them the chance to create personally meaningful objects and address real-world societal needs. This also involves the introduction of technologies ranging from robotics controllers to virtual environments. 

In addition, the book presents evaluation results regarding the impact of robotics on students’ interests and competence development. The approaches discussed cover the whole educational range, from elementary school to the university level, in both formal as well as informal settings.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This proceedings volume highlights the latest achievements in research and development in educational robotics, which were presented at the 8th International Conference on Robotics in Education (RiE 2017) in Sofia, Bulgaria, from April 26 to 28, 2017. The content will appeal to both researchers and educators interested in methodologies for teaching robotics that confront learners with science, technology, engineering, arts and mathematics (STEAM) through the design, creation and programming of tangible artifacts, giving them the chance to create personally meaningful objects and address real-world societal needs. This also involves the introduction of technologies ranging from robotics controllers to virtual environments. 

In addition, the book presents evaluation results regarding the impact of robotics on students’ interests and competence development. The approaches discussed cover the whole educational range, from elementary school to the university level, in both formal as well as informal settings.

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