Playing with Sound

A Theory of Interacting with Sound and Music in Video Games

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, General Computing
Cover of the book Playing with Sound by Karen Collins, The MIT Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Karen Collins ISBN: 9780262312301
Publisher: The MIT Press Publication: January 11, 2013
Imprint: The MIT Press Language: English
Author: Karen Collins
ISBN: 9780262312301
Publisher: The MIT Press
Publication: January 11, 2013
Imprint: The MIT Press
Language: English

An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games.

In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games.

Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it).

Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games.

In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games.

Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it).

Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.

More books from The MIT Press

Cover of the book Sound Unbound by Karen Collins
Cover of the book Heat Advisory by Karen Collins
Cover of the book Sacrifice Zones by Karen Collins
Cover of the book War Games by Karen Collins
Cover of the book Engaging Nature by Karen Collins
Cover of the book The Smart Enough City by Karen Collins
Cover of the book Decisions, Uncertainty, and the Brain by Karen Collins
Cover of the book Learnability and Cognition by Karen Collins
Cover of the book Blockheads! by Karen Collins
Cover of the book Communicating Moral Concern by Karen Collins
Cover of the book Thieves of Virtue by Karen Collins
Cover of the book Living Zen Remindfully by Karen Collins
Cover of the book Twitterbots by Karen Collins
Cover of the book A Constitution for All Times by Karen Collins
Cover of the book The Economics of Collusion by Karen Collins
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy