Playing with Religion in Digital Games

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Film
Cover of the book Playing with Religion in Digital Games by , Indiana University Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9780253012630
Publisher: Indiana University Press Publication: April 28, 2014
Imprint: Indiana University Press Language: English
Author:
ISBN: 9780253012630
Publisher: Indiana University Press
Publication: April 28, 2014
Imprint: Indiana University Press
Language: English

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

More books from Indiana University Press

Cover of the book Victory at Gettysburg by
Cover of the book New Perspectives on Horned Dinosaurs by
Cover of the book The Katangese Gendarmes and War in Central Africa by
Cover of the book Mr. Tuba by
Cover of the book Discourses at the Communion on Fridays by
Cover of the book Richard E. Norman and Race Filmmaking by
Cover of the book Sephardi, Jewish, Argentine by
Cover of the book Nationalist in the Viet Nam Wars by
Cover of the book Sustainable Audiovisual Collections Through Collaboration by
Cover of the book Hegel by
Cover of the book Zimbabwe's Cinematic Arts by
Cover of the book The Evil That Surrounds Us by
Cover of the book A Generation of Revolutionaries by
Cover of the book Muslim Women of the Fergana Valley by
Cover of the book Art and Devotion at a Buddhist Temple in the Indian Himalaya by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy