Playing with Fire

Mystery & Suspense, International, Science Fiction & Fantasy, Fantasy
Cover of the book Playing with Fire by Clare Meyers, Cris Meyers, Clare Meyers
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Author: Clare Meyers, Cris Meyers ISBN: 9781370382521
Publisher: Clare Meyers Publication: August 31, 2016
Imprint: Smashwords Edition Language: English
Author: Clare Meyers, Cris Meyers
ISBN: 9781370382521
Publisher: Clare Meyers
Publication: August 31, 2016
Imprint: Smashwords Edition
Language: English

The rules are simple: Get in. Get out. Get paid.

Loner Renee Devereaux is a thief with a lot to hide, and trust is a risk she rarely takes. Stone Anders is a mercenary and hitman, but being a hired killer isn’t fitting like it used to. But while they are criminals, they are anything but common. Renee and Stone are Talents, and their supernatural powers give them an edge in a high stakes business where one wrong move could be their last.

It’s always just one job, and everyone scatters—sometimes in less than favorable circumstances. For Renee and Stone, that’s business as usual. But things change.

A chance at revenge draws Renee and Stone into a job they know they shouldn’t take. The job: Steal a dangerous magical artifact before it can be used. Along with the deadline, they’ll have to deal with a loudmouth hacker with problematic connections, a rookie who still believes in ‘right’ and ‘wrong,’ and a professional liar with a cat’s curiosity.

Worse, something just doesn’t feel right.

But this is their job. They have a reputation to maintain, a paycheck to earn, and a score to settle…

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The rules are simple: Get in. Get out. Get paid.

Loner Renee Devereaux is a thief with a lot to hide, and trust is a risk she rarely takes. Stone Anders is a mercenary and hitman, but being a hired killer isn’t fitting like it used to. But while they are criminals, they are anything but common. Renee and Stone are Talents, and their supernatural powers give them an edge in a high stakes business where one wrong move could be their last.

It’s always just one job, and everyone scatters—sometimes in less than favorable circumstances. For Renee and Stone, that’s business as usual. But things change.

A chance at revenge draws Renee and Stone into a job they know they shouldn’t take. The job: Steal a dangerous magical artifact before it can be used. Along with the deadline, they’ll have to deal with a loudmouth hacker with problematic connections, a rookie who still believes in ‘right’ and ‘wrong,’ and a professional liar with a cat’s curiosity.

Worse, something just doesn’t feel right.

But this is their job. They have a reputation to maintain, a paycheck to earn, and a score to settle…

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