Physics and Video Analysis

Nonfiction, Science & Nature, Science, Physics, General Physics
Cover of the book Physics and Video Analysis by Rhett Allain, Morgan & Claypool Publishers
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Rhett Allain ISBN: 9781681741314
Publisher: Morgan & Claypool Publishers Publication: April 1, 2016
Imprint: IOP Concise Physics Language: English
Author: Rhett Allain
ISBN: 9781681741314
Publisher: Morgan & Claypool Publishers
Publication: April 1, 2016
Imprint: IOP Concise Physics
Language: English

We currently live in a world filled with videos. There are videos on YouTube, feature movies and even videos recorded with our own cameras and smartphones. These videos present an excellent opportunity to not only explore physical concepts, but also inspire others to investigate physics ideas.

With video analysis, we can explore the fantasy world in science-fiction films. We can also look at online videos to determine if they are genuine or fake. Video analysis can be used in the introductory physics lab and it can even be used to explore the make-believe physics embedded in video games.

This book covers the basic ideas behind video analysis along with the fundamental physics principles used in video analysis. The book also includes several examples of the unique situations in which video analysis can be used.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

We currently live in a world filled with videos. There are videos on YouTube, feature movies and even videos recorded with our own cameras and smartphones. These videos present an excellent opportunity to not only explore physical concepts, but also inspire others to investigate physics ideas.

With video analysis, we can explore the fantasy world in science-fiction films. We can also look at online videos to determine if they are genuine or fake. Video analysis can be used in the introductory physics lab and it can even be used to explore the make-believe physics embedded in video games.

This book covers the basic ideas behind video analysis along with the fundamental physics principles used in video analysis. The book also includes several examples of the unique situations in which video analysis can be used.

More books from Morgan & Claypool Publishers

Cover of the book AdS/CFT Correspondence in Condensed Matter by Rhett Allain
Cover of the book Basic Surfaces and their Analysis by Rhett Allain
Cover of the book Community Detection and Mining in Social Media by Rhett Allain
Cover of the book Truth and Traceability in Physics and Metrology by Rhett Allain
Cover of the book Electrodynamics by Rhett Allain
Cover of the book Provenance Data in Social Media by Rhett Allain
Cover of the book A Framework for Scientific Discovery through Video Games by Rhett Allain
Cover of the book Selective Photonic Disinfection by Rhett Allain
Cover of the book 3D Scientific Visualization with Blender by Rhett Allain
Cover of the book Quantifying Measurement by Rhett Allain
Cover of the book Web Indicators for Research Evaluation by Rhett Allain
Cover of the book The Electric Dipole Moment Challenge by Rhett Allain
Cover of the book C Programming and Numerical Analysis by Rhett Allain
Cover of the book Discrete Quantum Mechanics by Rhett Allain
Cover of the book Electromagnetics in Magnetic Resonance Imaging by Rhett Allain
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy