Pathfinders Rebellion


Cover of the book Pathfinders Rebellion by Ariel McMillan, Ariel McMillan
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Author: Ariel McMillan ISBN: 9781370206520
Publisher: Ariel McMillan Publication: July 10, 2017
Imprint: Smashwords Edition Language: English
Author: Ariel McMillan
ISBN: 9781370206520
Publisher: Ariel McMillan
Publication: July 10, 2017
Imprint: Smashwords Edition
Language: English

Quest Landing is celebrating her sweet sixteen in the year 2055. She's a normal teen who lives for gaming and is on the honor roll. The biggest monopoly in the country is releasing a ground-breaking virtual reality game called Universal Gaming. The company is Codingz. Quest has been a diehard fan of the company's games and his been following their progress as a company for as long as she can remember until she meets a strange teenage boy. He's expressionless, quiet and very odd. The more Quest gets to know him, the more she learns about Codingz and the other worldly people she fights to help. She sets out to stop Codingz with her friends. This hopeful group of teens will stop at nothing to defeat Codingz.
Sixteen years earlier in 2039, the U.S. suffered a major economic depression after a massive technological boom. The rest of the world was struggling to keep up with the changes and the cost of living soared. Some blamed technology and others wanted compromise and a small but influential group welcomed and funded the new age. After the country scraped its way out of the depression, the government decided to break up the U.S. into districts so each political group could dictate their side of the country in a last ditch effort to create harmony between citizens. These districts separated the rich from the poor and the middle class hung somewhere in the balance. Years went by and people began to let large corporations make all the decisions.

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Quest Landing is celebrating her sweet sixteen in the year 2055. She's a normal teen who lives for gaming and is on the honor roll. The biggest monopoly in the country is releasing a ground-breaking virtual reality game called Universal Gaming. The company is Codingz. Quest has been a diehard fan of the company's games and his been following their progress as a company for as long as she can remember until she meets a strange teenage boy. He's expressionless, quiet and very odd. The more Quest gets to know him, the more she learns about Codingz and the other worldly people she fights to help. She sets out to stop Codingz with her friends. This hopeful group of teens will stop at nothing to defeat Codingz.
Sixteen years earlier in 2039, the U.S. suffered a major economic depression after a massive technological boom. The rest of the world was struggling to keep up with the changes and the cost of living soared. Some blamed technology and others wanted compromise and a small but influential group welcomed and funded the new age. After the country scraped its way out of the depression, the government decided to break up the U.S. into districts so each political group could dictate their side of the country in a last ditch effort to create harmony between citizens. These districts separated the rich from the poor and the middle class hung somewhere in the balance. Years went by and people began to let large corporations make all the decisions.

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