Next Generation Computer Animation Techniques

Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers

Nonfiction, Computers, Computer Hardware, Personal Computers, Reference & Language, Education & Teaching, Teaching, Computers & Technology, General Computing
Cover of the book Next Generation Computer Animation Techniques by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319694870
Publisher: Springer International Publishing Publication: October 30, 2017
Imprint: Springer Language: English
Author:
ISBN: 9783319694870
Publisher: Springer International Publishing
Publication: October 30, 2017
Imprint: Springer
Language: English

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held  in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017.

The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured  according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held  in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017.

The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured  according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.

More books from Springer International Publishing

Cover of the book The Surgical Management of the Diabetic Foot and Ankle by
Cover of the book Operative Dictations in Ophthalmology by
Cover of the book A Little Book about BIG Chemistry by
Cover of the book Pragmatism in Philosophical Inquiry by
Cover of the book How Aspirin Entered Our Medicine Cabinet by
Cover of the book Universal Access in Human-Computer Interaction. Theory, Methods and Tools by
Cover of the book Radiators in Hydronic Heating Installations by
Cover of the book Sade’s Philosophical System in its Enlightenment Context by
Cover of the book Handbook on Project Management and Scheduling Vol.1 by
Cover of the book Clinical Anatomy of the Shoulder by
Cover of the book Epigenetics, the Environment, and Children’s Health Across Lifespans by
Cover of the book The Magic Ring by
Cover of the book Introduction to Anticipation Studies by
Cover of the book Intelligent Human Systems Integration by
Cover of the book The Barley Genome by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy