Narrative as Virtual Reality 2

Revisiting Immersion and Interactivity in Literature and Electronic Media

Fiction & Literature, Literary Theory & Criticism, Theory, Nonfiction, Social & Cultural Studies, Social Science
Cover of the book Narrative as Virtual Reality 2 by Marie-Laure Ryan, Johns Hopkins University Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Marie-Laure Ryan ISBN: 9781421417981
Publisher: Johns Hopkins University Press Publication: December 1, 2015
Imprint: Language: English
Author: Marie-Laure Ryan
ISBN: 9781421417981
Publisher: Johns Hopkins University Press
Publication: December 1, 2015
Imprint:
Language: English

Is there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is there a trade-off between the immersive "world" aspect of texts and their interactive "game" dimension? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality 2, the questions raised by the new interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions.

Approaching the idea of virtual reality as a metaphor for total art, Ryan applies the concepts of immersion and interactivity to develop a phenomenology of narrative experience that encompasses reading, watching, and playing. The book weighs traditional literary narratives against the new textual genres made possible by the electronic revolution of the past thirty years, including hypertext, electronic poetry, interactive drama, digital installation art, computer games, and multi-user online worlds like Second Life and World of Warcraft.

In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature. Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken—or hopes to take—in digital texts, from determining the presentation of signs to affecting the level of story.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Is there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is there a trade-off between the immersive "world" aspect of texts and their interactive "game" dimension? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality 2, the questions raised by the new interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions.

Approaching the idea of virtual reality as a metaphor for total art, Ryan applies the concepts of immersion and interactivity to develop a phenomenology of narrative experience that encompasses reading, watching, and playing. The book weighs traditional literary narratives against the new textual genres made possible by the electronic revolution of the past thirty years, including hypertext, electronic poetry, interactive drama, digital installation art, computer games, and multi-user online worlds like Second Life and World of Warcraft.

In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature. Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken—or hopes to take—in digital texts, from determining the presentation of signs to affecting the level of story.

More books from Johns Hopkins University Press

Cover of the book Managing Your Depression by Marie-Laure Ryan
Cover of the book College Athletes’ Rights and Well-Being by Marie-Laure Ryan
Cover of the book Civil War Memories by Marie-Laure Ryan
Cover of the book The Challenge of Independent Colleges by Marie-Laure Ryan
Cover of the book Dying and Living in the Neighborhood by Marie-Laure Ryan
Cover of the book Women's Colleges and Universities in a Global Context by Marie-Laure Ryan
Cover of the book Cut These Words into My Stone by Marie-Laure Ryan
Cover of the book Nature's Calendar by Marie-Laure Ryan
Cover of the book Between Church and State by Marie-Laure Ryan
Cover of the book Biology and Conservation of North American Tortoises by Marie-Laure Ryan
Cover of the book A History of Public Health by Marie-Laure Ryan
Cover of the book FastLane by Marie-Laure Ryan
Cover of the book The Homeric Hymns by Marie-Laure Ryan
Cover of the book John W. Garrett and the Baltimore and Ohio Railroad by Marie-Laure Ryan
Cover of the book Crisis in an Atlantic Empire by Marie-Laure Ryan
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy