Modular Web Design

Creating Reusable Components for User Experience Design and Documentation

Nonfiction, Computers, Internet, Web Development, Web Site Design
Cover of the book Modular Web Design by Nathan Curtis, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Nathan Curtis ISBN: 9780132104869
Publisher: Pearson Education Publication: April 7, 2010
Imprint: New Riders Language: English
Author: Nathan Curtis
ISBN: 9780132104869
Publisher: Pearson Education
Publication: April 7, 2010
Imprint: New Riders
Language: English
User experience design teams often suffer from a decentralized, blank canvas approach to creating and documenting a design solution for each new project. As teams repeatedly reinvent screen designs, inconsistency results, and IT teams scramble to pick up the pieces. Pattern libraries only go so far, suggesting general solutions to common problems instead of offering concrete, specific design treatments. At times, documented solutions turn into a costly mess of unclear expectations, unrealistic goals, and abandoned work.

Enter components, each of which represents a chunk of a Web page. Designers can produce wireframes, mockups, or markup far more efficiently reusing components based on an established design system. Rather than limit innovation, components enable designers to render solved design frameworks quickly and to focus on the problem at hand, drastically improving the quality and rate of production. In addition, teams develop a deeper baseline for collaboration, a platform for governance, and a structure for useful and predictable documentation.
 
This book defines the role of components and why they matter, maps out how to organize and build a component library, discusses how to use components in practice, and teaches a process for documenting and maintaining components.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
User experience design teams often suffer from a decentralized, blank canvas approach to creating and documenting a design solution for each new project. As teams repeatedly reinvent screen designs, inconsistency results, and IT teams scramble to pick up the pieces. Pattern libraries only go so far, suggesting general solutions to common problems instead of offering concrete, specific design treatments. At times, documented solutions turn into a costly mess of unclear expectations, unrealistic goals, and abandoned work.

Enter components, each of which represents a chunk of a Web page. Designers can produce wireframes, mockups, or markup far more efficiently reusing components based on an established design system. Rather than limit innovation, components enable designers to render solved design frameworks quickly and to focus on the problem at hand, drastically improving the quality and rate of production. In addition, teams develop a deeper baseline for collaboration, a platform for governance, and a structure for useful and predictable documentation.
 
This book defines the role of components and why they matter, maps out how to organize and build a component library, discusses how to use components in practice, and teaches a process for documenting and maintaining components.

More books from Pearson Education

Cover of the book Shopper Intimacy by Nathan Curtis
Cover of the book Genetic Breakthroughs— Their Implications for You and Your Health (Collection) by Nathan Curtis
Cover of the book iOS Programming by Nathan Curtis
Cover of the book The Option Trader's Hedge Fund by Nathan Curtis
Cover of the book CompTIA Strata IT Fundamentals Quick Reference by Nathan Curtis
Cover of the book CCIE and CCDE Evolving Technologies Study Guide by Nathan Curtis
Cover of the book iOS 9 Application Development in 24 Hours, Sams Teach Yourself by Nathan Curtis
Cover of the book My MacBook (Lion Edition) by Nathan Curtis
Cover of the book VPNs Illustrated by Nathan Curtis
Cover of the book Routing Protocols and Concepts, CCNA Exploration Companion Guide by Nathan Curtis
Cover of the book Crowdsourcing by Nathan Curtis
Cover of the book Real-Time 3D Rendering with DirectX and HLSL by Nathan Curtis
Cover of the book Introduction to Adobe Edge Animate by Nathan Curtis
Cover of the book Information Trapping by Nathan Curtis
Cover of the book Speedmailing by Nathan Curtis
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy