Methods for Studying Video Games and Religion

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Religion & Spirituality
Cover of the book Methods for Studying Video Games and Religion by , Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781315518312
Publisher: Taylor and Francis Publication: November 28, 2017
Imprint: Routledge Language: English
Author:
ISBN: 9781315518312
Publisher: Taylor and Francis
Publication: November 28, 2017
Imprint: Routledge
Language: English

Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices and ideas. This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century. Each chapter discusses a particular method and its theoretical background, summarizes existing research, and provides a practical case study that demonstrates how the method specifically contributes to the wider study of video games and religion. Featuring contributions from leading and emerging scholars of religion and digital gaming, this book will be an invaluable resource for scholars in the areas of digital culture, new media, religious studies, and game studies across a wide range of disciplines.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices and ideas. This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century. Each chapter discusses a particular method and its theoretical background, summarizes existing research, and provides a practical case study that demonstrates how the method specifically contributes to the wider study of video games and religion. Featuring contributions from leading and emerging scholars of religion and digital gaming, this book will be an invaluable resource for scholars in the areas of digital culture, new media, religious studies, and game studies across a wide range of disciplines.

More books from Taylor and Francis

Cover of the book The CBI Environmental Management Handbook by
Cover of the book Education in Transition by
Cover of the book International Relations Theory and European Security by
Cover of the book Investigating Local Knowledge by
Cover of the book Routledge Revivals: Language, Gender and Childhood (1985) by
Cover of the book Entrepreneurship in the Informal Economy by
Cover of the book Global Sport Management by
Cover of the book Health, Illness and Disease by
Cover of the book The Routledge Companion to Philosophy and Film by
Cover of the book Total Sportscasting by
Cover of the book The Adolescent Experience by
Cover of the book After The School Bell Rings by
Cover of the book Terrorist Groups and the New Tribalism by
Cover of the book Mentally Disordered Offenders by
Cover of the book Plato and the Creation of the Hebrew Bible by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy