Making Things See

3D vision with Kinect, Processing, Arduino, and MakerBot

Nonfiction, Computers, Advanced Computing, Engineering, Computer Vision, Application Software, Programming
Cover of the book Making Things See by Greg Borenstein, Maker Media, Inc
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Greg Borenstein ISBN: 9781449327781
Publisher: Maker Media, Inc Publication: January 13, 2012
Imprint: Maker Media, Inc Language: English
Author: Greg Borenstein
ISBN: 9781449327781
Publisher: Maker Media, Inc
Publication: January 13, 2012
Imprint: Maker Media, Inc
Language: English

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications.

Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with Kinect.

  • Create Kinect applications on Mac OS X, Windows, or Linux
  • Track people with pose detection and skeletonization, and use blob tracking to detect objects
  • Analyze and manipulate point clouds
  • Make models for design and fabrication, using 3D scanning technology
  • Use MakerBot, RepRap, or Shapeways to print 3D objects
  • Delve into motion tracking for animation and games
  • Build a simple robot arm that can imitate your arm movements
  • Discover how skilled artists have used Kinect to build fascinating projects
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications.

Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with Kinect.

More books from Maker Media, Inc

Cover of the book Make: Drones by Greg Borenstein
Cover of the book Getting Started with BeagleBone by Greg Borenstein
Cover of the book 3D CAD with Autodesk 123D by Greg Borenstein
Cover of the book Modern Leatherwork for Makers by Greg Borenstein
Cover of the book ReMaking History, Volume 1 by Greg Borenstein
Cover of the book The Best of Instructables Volume I by Greg Borenstein
Cover of the book Encyclopedia of Electronic Components Volume 2 by Greg Borenstein
Cover of the book Getting Started with Adafruit FLORA by Greg Borenstein
Cover of the book Make: Rockets by Greg Borenstein
Cover of the book Raspberry Pi and AVR Projects by Greg Borenstein
Cover of the book Planes, Gliders and Paper Rockets by Greg Borenstein
Cover of the book Family Projects for Smart Objects by Greg Borenstein
Cover of the book Atmospheric Monitoring with Arduino by Greg Borenstein
Cover of the book mBot for Makers by Greg Borenstein
Cover of the book Repairing and Upgrading Your PC by Greg Borenstein
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy