Making School a Game Worth Playing

Digital Games in the Classroom

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology
Cover of the book Making School a Game Worth Playing by Dr. Ryan L. Schaaf, Ms. Nicky Mohan, SAGE Publications
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Author: Dr. Ryan L. Schaaf, Ms. Nicky Mohan ISBN: 9781483375137
Publisher: SAGE Publications Publication: June 5, 2014
Imprint: Corwin Language: English
Author: Dr. Ryan L. Schaaf, Ms. Nicky Mohan
ISBN: 9781483375137
Publisher: SAGE Publications
Publication: June 5, 2014
Imprint: Corwin
Language: English

Integrate game-based learning for 21st Century skills success!

This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. 

Teachers learn to use well-designed game elements to:

  • Promote meaningful student buy-in
  • Create student-centered, collaborative learning spaces 
  • Teach and assess 21st Century Fluencies aligned to Common Core State Standards
  • Address multiple intelligences using research-based strategies

Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide! 

 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Integrate game-based learning for 21st Century skills success!

This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. 

Teachers learn to use well-designed game elements to:

Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide! 

 

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