Learn Cocoa on the Mac

Nonfiction, Computers, Macintosh, General Computing, Programming
Cover of the book Learn Cocoa on the Mac by Jack Nutting, Peter  Clark, Apress
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Jack Nutting, Peter Clark ISBN: 9781430245438
Publisher: Apress Publication: July 18, 2013
Imprint: Apress Language: English
Author: Jack Nutting, Peter Clark
ISBN: 9781430245438
Publisher: Apress
Publication: July 18, 2013
Imprint: Apress
Language: English

The Cocoa frameworks are some of the most powerful for creating native OS X apps available today. However, for a first-time Mac developer, just firing up Xcode 4 and starting to browse the documentation can be a daunting and frustrating task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools?

Learn Cocoa for the Mac, Second Edition, completely revised for OS X Mountain Lion and XCode 4*,* answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great OS X app today. Jack Nutting and Peter Clark are your guides through this forest; Jack and Peter have lived here for years, and will show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why.

Jack Nutting’s approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. Peter Clark will show you which parts of your app require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. In each chapter, you’ll build an app that explores one or more areas of the Cocoa landscape. With Jack’s and Peter's guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you’re done, you will be well on your way to becoming a Cocoa master.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The Cocoa frameworks are some of the most powerful for creating native OS X apps available today. However, for a first-time Mac developer, just firing up Xcode 4 and starting to browse the documentation can be a daunting and frustrating task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools?

Learn Cocoa for the Mac, Second Edition, completely revised for OS X Mountain Lion and XCode 4*,* answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great OS X app today. Jack Nutting and Peter Clark are your guides through this forest; Jack and Peter have lived here for years, and will show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why.

Jack Nutting’s approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. Peter Clark will show you which parts of your app require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. In each chapter, you’ll build an app that explores one or more areas of the Cocoa landscape. With Jack’s and Peter's guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you’re done, you will be well on your way to becoming a Cocoa master.

More books from Apress

Cover of the book Essential Docker for ASP.NET Core MVC by Jack Nutting, Peter  Clark
Cover of the book Beacon Technologies by Jack Nutting, Peter  Clark
Cover of the book Cloud as a Service by Jack Nutting, Peter  Clark
Cover of the book JavaScript Creativity by Jack Nutting, Peter  Clark
Cover of the book Hardening Azure Applications by Jack Nutting, Peter  Clark
Cover of the book Java Closures and Lambda by Jack Nutting, Peter  Clark
Cover of the book Using Chef with Microsoft Azure by Jack Nutting, Peter  Clark
Cover of the book Hands-On Functional Test Automation by Jack Nutting, Peter  Clark
Cover of the book High Performance SQL Server by Jack Nutting, Peter  Clark
Cover of the book Build your own 2D Game Engine and Create Great Web Games by Jack Nutting, Peter  Clark
Cover of the book Junk Box Arduino by Jack Nutting, Peter  Clark
Cover of the book Healthy SQL by Jack Nutting, Peter  Clark
Cover of the book Android Recipes by Jack Nutting, Peter  Clark
Cover of the book The Soul of the Organization by Jack Nutting, Peter  Clark
Cover of the book OpenStack Trove by Jack Nutting, Peter  Clark
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy