Interactivity, Game Creation, Design, Learning, and Innovation

5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

Nonfiction, Computers, Application Software, Multimedia, Advanced Computing, Computer Science, History
Cover of the book Interactivity, Game Creation, Design, Learning, and Innovation by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319558349
Publisher: Springer International Publishing Publication: March 17, 2017
Imprint: Springer Language: English
Author:
ISBN: 9783319558349
Publisher: Springer International Publishing
Publication: March 17, 2017
Imprint: Springer
Language: English

This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”.
The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”.
The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.

More books from Springer International Publishing

Cover of the book Advances in Information Systems Development by
Cover of the book Regional Economic Impacts of Terrorist Attacks, Natural Disasters and Metropolitan Policies by
Cover of the book Religions and Migrations in the Black Sea Region by
Cover of the book Victims’ Rights in Flux: Criminal Justice Reform in Colombia by
Cover of the book Plant Respiration: Metabolic Fluxes and Carbon Balance by
Cover of the book Societal Geo-innovation by
Cover of the book Diagnosis and Management of Breast Tumors by
Cover of the book Lobbying in the European Parliament by
Cover of the book Research Methodology by
Cover of the book Optical Fiber Sensors for loT and Smart Devices by
Cover of the book Architecture, Urban Space and War by
Cover of the book Smart Cities in the Mediterranean by
Cover of the book Microwave Effects on DNA and Proteins by
Cover of the book The Real and the Complex: A History of Analysis in the 19th Century by
Cover of the book Smart Information Systems by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy