Interactive 3D Multimedia Content

Models for Creation, Management, Search and Presentation

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Application Software, Multimedia, General Computing
Cover of the book Interactive 3D Multimedia Content by , Springer London
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781447124979
Publisher: Springer London Publication: January 6, 2012
Imprint: Springer Language: English
Author:
ISBN: 9781447124979
Publisher: Springer London
Publication: January 6, 2012
Imprint: Springer
Language: English

The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.

More books from Springer London

Cover of the book Case Based Echocardiography by
Cover of the book Neurodegenerative Disorders by
Cover of the book Eco-efficient Construction and Building Materials by
Cover of the book Practical Patch Testing and Chemical Allergens in Contact Dermatitis by
Cover of the book Rheumatology in Practice by
Cover of the book Virtual Reality in Medicine by
Cover of the book An Introduction to Laplace Transforms and Fourier Series by
Cover of the book Functional Analysis, Calculus of Variations and Optimal Control by
Cover of the book Optimization Based Data Mining: Theory and Applications by
Cover of the book Pollution Under Environmental Regulation in Energy Markets by
Cover of the book An Introduction to Network Programming with Java by
Cover of the book Lasers in Cardiovascular Interventions by
Cover of the book Energy Systems in the Era of Energy Vectors by
Cover of the book Coma and Disorders of Consciousness by
Cover of the book Expanding the Frontiers of Visual Analytics and Visualization by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy