HTML5 Games

Creating Fun with HTML5, CSS3 and WebGL

Nonfiction, Computers, Internet, Web Development, HTML, SGML, VRML, Programming, Programming Languages, & VRML
Cover of the book HTML5 Games by Jacob Seidelin, Wiley
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Jacob Seidelin ISBN: 9781118855454
Publisher: Wiley Publication: February 10, 2014
Imprint: Wiley Language: English
Author: Jacob Seidelin
ISBN: 9781118855454
Publisher: Wiley
Publication: February 10, 2014
Imprint: Wiley
Language: English

***HTML5 Games***shows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets.

Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5.

Topics include:

  • Dealing with backwards compatibility
  • Generating level data
  • Making iOS and Android web apps
  • Taking your game offline
  • Using Web Workers
  • Persistent Game Data
  • Drawing with Canvas
  • Capturing player input
  • Creating 3D graphics with WebGL
  • Textures and lighting
  • Sound with HTML5 Audio

And more…

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

***HTML5 Games***shows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets.

Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5.

Topics include:

And more…

More books from Wiley

Cover of the book The R Book by Jacob Seidelin
Cover of the book Emergency Nursing at a Glance by Jacob Seidelin
Cover of the book Finite Element Simulation of Heat Transfer by Jacob Seidelin
Cover of the book Chemical Synthesis Using Highly Reactive Metals by Jacob Seidelin
Cover of the book Medical Microbiology and Infection at a Glance by Jacob Seidelin
Cover of the book The Closing of the Net by Jacob Seidelin
Cover of the book Sitaraman and Friedman's Essentials of Gastroenterology by Jacob Seidelin
Cover of the book Toothless by Jacob Seidelin
Cover of the book Switch Off by Jacob Seidelin
Cover of the book Safe Transfer and Retrieval (STaR) of Patients by Jacob Seidelin
Cover of the book Everyone Leads by Jacob Seidelin
Cover of the book Guidelines for Asset Integrity Management by Jacob Seidelin
Cover of the book Gravel Bed Rivers by Jacob Seidelin
Cover of the book Understanding Medical Research by Jacob Seidelin
Cover of the book Hydraulic Fracturing in Earth-rock Fill Dams by Jacob Seidelin
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy