Handbook of Research on Serious Games for Educational Applications

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Entertainment, Games
Cover of the book Handbook of Research on Serious Games for Educational Applications by , IGI Global
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781522505150
Publisher: IGI Global Publication: August 1, 2016
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781522505150
Publisher: IGI Global
Publication: August 1, 2016
Imprint: Information Science Reference
Language: English

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

More books from IGI Global

Cover of the book Advanced Technological Solutions for E-Health and Dementia Patient Monitoring by
Cover of the book Identifying, Measuring, and Valuing Knowledge-Based Intangible Assets by
Cover of the book HCI Challenges and Privacy Preservation in Big Data Security by
Cover of the book Handbook of Research on Globalization, Investment, and Growth-Implications of Confidence and Governance by
Cover of the book From Government to E-Governance by
Cover of the book Exchanging Terrorism Oxygen for Media Airwaves by
Cover of the book Formative Assessment Practices for Pre-Service Teacher Practicum Feedback by
Cover of the book Research 2.0 and the Impact of Digital Technologies on Scholarly Inquiry by
Cover of the book Research and Development in E-Business through Service-Oriented Solutions by
Cover of the book Handbook of Research on Business Models in Modern Competitive Scenarios by
Cover of the book Managing and Processing Big Data in Cloud Computing by
Cover of the book Handbook of Research on Management of Cultural Products by
Cover of the book Ensuring Research Integrity and the Ethical Management of Data by
Cover of the book Fashion and Textiles by
Cover of the book Examining Information Retrieval and Image Processing Paradigms in Multidisciplinary Contexts by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy