Handbook of Augmented Reality

Nonfiction, Computers, Advanced Computing, Engineering, Computer Vision, Programming, User Interfaces, General Computing
Cover of the book Handbook of Augmented Reality by , Springer New York
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781461400646
Publisher: Springer New York Publication: August 31, 2011
Imprint: Springer Language: English
Author:
ISBN: 9781461400646
Publisher: Springer New York
Publication: August 31, 2011
Imprint: Springer
Language: English

Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.

More books from Springer New York

Cover of the book Rate-Independent Systems by
Cover of the book The Omentum by
Cover of the book Neuron-Glia Interaction in Neuroinflammation by
Cover of the book VLSI Design by
Cover of the book Vision and Attention by
Cover of the book Rorschach Assessment of Adolescents by
Cover of the book The Internet for Orthopaedists by
Cover of the book Paediatric Patient and Family-Centred Care: Ethical and Legal Issues by
Cover of the book Carbonate Petroleum Reservoirs by
Cover of the book Clinical Glaucoma Care by
Cover of the book Social Change and Personality by
Cover of the book An Introduction to Health Policy by
Cover of the book Adrenocortical Carcinoma by
Cover of the book Global Food Security and Wellness by
Cover of the book Molecules, Cells, and Disease by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy