Hacking Europe

From Computer Cultures to Demoscenes

Nonfiction, Computers, Computer Hardware, Personal Computers, General Computing, Reference
Cover of the book Hacking Europe by , Springer London
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781447154938
Publisher: Springer London Publication: September 3, 2014
Imprint: Springer Language: English
Author:
ISBN: 9781447154938
Publisher: Springer London
Publication: September 3, 2014
Imprint: Springer
Language: English

Hacking Europe traces the user practices of chopping games in Warsaw, hacking software in Athens, creating chaos in Hamburg, producing demos in Turku, and partying with computing in Zagreb and Amsterdam. Focusing on several European countries at the end of the Cold War, the book shows the digital development was not an exclusively American affair. Local hacker communities appropriated the computer and forged new cultures around it like the hackers in Yugoslavia, Poland and Finland, who showed off their tricks and creating distinct “demoscenes.” Together the essays reflect a diverse palette of cultural practices by which European users domesticated computer technologies. Each chapter explores the mediating actors instrumental in introducing and spreading the cultures of computing around Europe. More generally, the “ludological” element--the role of mischief, humor, and play--discussed here as crucial for analysis of hacker culture, opens new vistas for the study of the history of technology.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Hacking Europe traces the user practices of chopping games in Warsaw, hacking software in Athens, creating chaos in Hamburg, producing demos in Turku, and partying with computing in Zagreb and Amsterdam. Focusing on several European countries at the end of the Cold War, the book shows the digital development was not an exclusively American affair. Local hacker communities appropriated the computer and forged new cultures around it like the hackers in Yugoslavia, Poland and Finland, who showed off their tricks and creating distinct “demoscenes.” Together the essays reflect a diverse palette of cultural practices by which European users domesticated computer technologies. Each chapter explores the mediating actors instrumental in introducing and spreading the cultures of computing around Europe. More generally, the “ludological” element--the role of mischief, humor, and play--discussed here as crucial for analysis of hacker culture, opens new vistas for the study of the history of technology.

More books from Springer London

Cover of the book Unintended Consequences of Renewable Energy by
Cover of the book Informatics Education in Healthcare by
Cover of the book Rapid One-of-a-kind Product Development by
Cover of the book Perioperative Medicine by
Cover of the book A Practical Guide to Medicine and the Law by
Cover of the book Urologic Robotic Surgery in Clinical Practice by
Cover of the book Fracture Classifications in Clinical Practice 2nd Edition by
Cover of the book Stochastic Processes by
Cover of the book Interactive Media: The Semiotics of Embodied Interaction by
Cover of the book Advanced Methods in Computer Graphics by
Cover of the book Accident and Emergency Medicine by
Cover of the book Current Concepts and Management of Eye Injuries by
Cover of the book Starting to Read ECGs by
Cover of the book Three-phase AC-AC Power Converters Based on Matrix Converter Topology by
Cover of the book Epigenetic Aspects of Chronic Diseases by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy