Author: | Annabelle Franklin | ISBN: | 9781311988652 |
Publisher: | Annabelle Franklin | Publication: | September 30, 2015 |
Imprint: | Smashwords Edition | Language: | English |
Author: | Annabelle Franklin |
ISBN: | 9781311988652 |
Publisher: | Annabelle Franklin |
Publication: | September 30, 2015 |
Imprint: | Smashwords Edition |
Language: | English |
Steven Topcliff loves gaming but doesn’t believe in fairies or magic – until tricky cousin Tracy drags him away from his game console and gets him to press a red button on a mysterious stone they find in the local park. The stone turns out to be a one-way gateway to Fairyland, where nature rules supreme and technology is banned by law!
Lost without his video games, Steven struggles to survive in this scary new world. The inhabitants are dangerous, sometimes deadly. The Land itself is a living being that deals out instant magical punishments to lawbreakers. And the truth about Tracy is terrible indeed. Homesick and horrified, he’s desperate to escape.
Ignorant of the rules, it’s not long before he breaks them and ends up in the custody of the ruthless Fairy Queen. He learns she’s the living power behind the Land and its creatures, and she has no intention of setting him free. He also suspects she’s not telling him her true reason for keeping him prisoner.
Whatever her game is, Steven isn’t about to play it her way.
His only chance of escape is to “magic” his own gateway home, so he attempts to build up some psychic muscle. In Fairyland, magic is simply a matter of picturing what you want and believing it’ll happen; but Steven is used to controlling his world with a console, and finds it hard to believe he can make things happen with the power of his mind. So far, he’s only managed to attract what he doesn’t want!
Can he believe in himself enough to forge the new gateway? And can he rely on the few friends he’s made to help him outwit the Queen?
Steven Topcliff loves gaming but doesn’t believe in fairies or magic – until tricky cousin Tracy drags him away from his game console and gets him to press a red button on a mysterious stone they find in the local park. The stone turns out to be a one-way gateway to Fairyland, where nature rules supreme and technology is banned by law!
Lost without his video games, Steven struggles to survive in this scary new world. The inhabitants are dangerous, sometimes deadly. The Land itself is a living being that deals out instant magical punishments to lawbreakers. And the truth about Tracy is terrible indeed. Homesick and horrified, he’s desperate to escape.
Ignorant of the rules, it’s not long before he breaks them and ends up in the custody of the ruthless Fairy Queen. He learns she’s the living power behind the Land and its creatures, and she has no intention of setting him free. He also suspects she’s not telling him her true reason for keeping him prisoner.
Whatever her game is, Steven isn’t about to play it her way.
His only chance of escape is to “magic” his own gateway home, so he attempts to build up some psychic muscle. In Fairyland, magic is simply a matter of picturing what you want and believing it’ll happen; but Steven is used to controlling his world with a console, and finds it hard to believe he can make things happen with the power of his mind. So far, he’s only managed to attract what he doesn’t want!
Can he believe in himself enough to forge the new gateway? And can he rely on the few friends he’s made to help him outwit the Queen?