Game Programming Patterns

Nonfiction, Computers, Programming, Object Oriented Programming, Software Development
Cover of the book Game Programming Patterns by Robert Nystrom, Robert Nystrom
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Robert Nystrom ISBN: 9780990582915
Publisher: Robert Nystrom Publication: November 2, 2014
Imprint: Smashwords Edition Language: English
Author: Robert Nystrom
ISBN: 9780990582915
Publisher: Robert Nystrom
Publication: November 2, 2014
Imprint: Smashwords Edition
Language: English

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

More books from Software Development

Cover of the book Formal Modeling and Analysis of Timed Systems by Robert Nystrom
Cover of the book Spring Framework by Robert Nystrom
Cover of the book What is e-book? by Robert Nystrom
Cover of the book LEGO®-Roboter II - Sentry-Bot by Robert Nystrom
Cover of the book Surviving as a 'Software as a Service' (SaaS) Startup by Robert Nystrom
Cover of the book Human Aspects of Information Security, Privacy and Trust by Robert Nystrom
Cover of the book Information Systems in the Big Data Era by Robert Nystrom
Cover of the book A Practical Approach to Large-Scale Agile Development by Robert Nystrom
Cover of the book PHP und MySQL by Robert Nystrom
Cover of the book Advanced Topics in C by Robert Nystrom
Cover of the book Data Flow Analysis by Robert Nystrom
Cover of the book Effective Software Project Management by Robert Nystrom
Cover of the book Professional Windows Embedded Compact 7 by Robert Nystrom
Cover of the book Overcoming Challenges in Software Engineering Education by Robert Nystrom
Cover of the book Open Source Systems: Enterprise Software and Solutions by Robert Nystrom
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy