Game On

Using Digital Games to Transform Teaching, Learning, and Assessment—a practical guide for educators to select and tailor digital games to their students’ needs

Nonfiction, Reference & Language, Education & Teaching, Teaching, Teaching Methods
Cover of the book Game On by Ryan L. Schaaf, Nicky Mohan, Solution Tree Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Ryan L. Schaaf, Nicky Mohan ISBN: 9781936763986
Publisher: Solution Tree Press Publication: October 25, 2016
Imprint: Solution Tree Press Language: English
Author: Ryan L. Schaaf, Nicky Mohan
ISBN: 9781936763986
Publisher: Solution Tree Press
Publication: October 25, 2016
Imprint: Solution Tree Press
Language: English

Discover how digital gaming can improve learning and prepare students for successful futures. The authors—both experienced educators and enthusiastic gamers—contend that students of the 21st century communicate and learn differently than previous generations. By incorporating digital games into lessons, student learning will more accurately reflect the interactive, engaging reality students experience outside the classroom and better prepare them for college and careers.

Benefits

  • Explore learning theory and research that supports why students of the digital generation require different learning and teaching methods than previous generations.
  • Discover the benefits of classroom gamification for educational and professional development purposes, which include making students active participants in their learning.
  • Gain consistent, clear definitions for terms related to gaming in education, and learn how to incorporate digital games into lesson design.
  • Access lists of suggested digital games, and learn for what purposes the games are most useful.
  • Consider how digital games can address students’ diverse learning needs and can be used for assessment.

Contents

Foreword by Ian Jukes

Introduction: The Gamer in Us All

Chapter 1: From Entertainment to Education 3.0

Chapter 2: The Arcade of Education

Chapter 3: Learning Theory and the Attributes of the Digital Generation

Chapter 4: How to Find and Evaluate Digital Games for Teaching, Learning, and Assessment

Chapter 5: Lesson Design Using Digital Games

Chapter 6: Digital Gaming and Assessment

Chapter 7: The Nine I’s of Modern Learning

Chapter 8: Beyond Linear Presentations

Chapter 9: Takeaways

References and Resources

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Discover how digital gaming can improve learning and prepare students for successful futures. The authors—both experienced educators and enthusiastic gamers—contend that students of the 21st century communicate and learn differently than previous generations. By incorporating digital games into lessons, student learning will more accurately reflect the interactive, engaging reality students experience outside the classroom and better prepare them for college and careers.

Benefits

Contents

Foreword by Ian Jukes

Introduction: The Gamer in Us All

Chapter 1: From Entertainment to Education 3.0

Chapter 2: The Arcade of Education

Chapter 3: Learning Theory and the Attributes of the Digital Generation

Chapter 4: How to Find and Evaluate Digital Games for Teaching, Learning, and Assessment

Chapter 5: Lesson Design Using Digital Games

Chapter 6: Digital Gaming and Assessment

Chapter 7: The Nine I’s of Modern Learning

Chapter 8: Beyond Linear Presentations

Chapter 9: Takeaways

References and Resources

More books from Solution Tree Press

Cover of the book Softening the Edges by Ryan L. Schaaf, Nicky Mohan
Cover of the book Stop Leading Like It's Yesterday! by Ryan L. Schaaf, Nicky Mohan
Cover of the book Take Time for You by Ryan L. Schaaf, Nicky Mohan
Cover of the book (Re)designing Argumentation Writing Units for Grades 5-12 by Ryan L. Schaaf, Nicky Mohan
Cover of the book Balancing the Equation by Ryan L. Schaaf, Nicky Mohan
Cover of the book Why Social Media Matters by Ryan L. Schaaf, Nicky Mohan
Cover of the book Head of the Class by Ryan L. Schaaf, Nicky Mohan
Cover of the book Leadership by Ryan L. Schaaf, Nicky Mohan
Cover of the book Yes We Can! by Ryan L. Schaaf, Nicky Mohan
Cover of the book Differentiation and the Brain by Ryan L. Schaaf, Nicky Mohan
Cover of the book Mathematics Homework and Grading in a PLC at Work™ by Ryan L. Schaaf, Nicky Mohan
Cover of the book Leading Modern Learning by Ryan L. Schaaf, Nicky Mohan
Cover of the book What Principals Need to Know About Differentiated Instruction by Ryan L. Schaaf, Nicky Mohan
Cover of the book From Pencils to Podcasts by Ryan L. Schaaf, Nicky Mohan
Cover of the book Design in Five by Ryan L. Schaaf, Nicky Mohan
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy