From Video Games to Real Life: Tapping into Minecraft to Inspire Creativity and Learning in the Library

Inspiring Creativity and Learning in the Library

Nonfiction, Reference & Language, Language Arts, Library & Information Services
Cover of the book From Video Games to Real Life: Tapping into Minecraft to Inspire Creativity and Learning in the Library by Mary L. Glendening, ABC-CLIO
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Author: Mary L. Glendening ISBN: 9781440843792
Publisher: ABC-CLIO Publication: September 19, 2016
Imprint: Libraries Unlimited Language: English
Author: Mary L. Glendening
ISBN: 9781440843792
Publisher: ABC-CLIO
Publication: September 19, 2016
Imprint: Libraries Unlimited
Language: English

This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs.

• Helps librarians harness the power of an incredibly popular game and use it effectively as a springboard to learning

• Assists librarians in supporting STEM and STEAM initiatives

• Offers specific guidance for dozens of hands-on activities

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs.

• Helps librarians harness the power of an incredibly popular game and use it effectively as a springboard to learning

• Assists librarians in supporting STEM and STEAM initiatives

• Offers specific guidance for dozens of hands-on activities

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