Entertainment Computing and Serious Games

International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers

Nonfiction, Computers, Computer Hardware, Personal Computers, Advanced Computing, Information Technology, General Computing
Cover of the book Entertainment Computing and Serious Games by , Springer International Publishing
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Author: ISBN: 9783319461526
Publisher: Springer International Publishing Publication: October 5, 2016
Imprint: Springer Language: English
Author:
ISBN: 9783319461526
Publisher: Springer International Publishing
Publication: October 5, 2016
Imprint: Springer
Language: English

The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field.

The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field.

The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. 

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