Emotion in Video Game Soundtracking

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Application Software, Multimedia, General Computing
Cover of the book Emotion in Video Game Soundtracking by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319722726
Publisher: Springer International Publishing Publication: February 9, 2018
Imprint: Springer Language: English
Author:
ISBN: 9783319722726
Publisher: Springer International Publishing
Publication: February 9, 2018
Imprint: Springer
Language: English

This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack.  Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking  are outlined,  before a series of cutting edge examples are given.  These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack.  Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking  are outlined,  before a series of cutting edge examples are given.  These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.

More books from Springer International Publishing

Cover of the book The Fractal Dimension of Architecture by
Cover of the book Building the General Relativity and Gravitation Community During the Cold War by
Cover of the book Perspectives of System Informatics by
Cover of the book Private Print Media, the State and Politics in Colonial and Post-Colonial Zimbabwe by
Cover of the book Atlas of Contrast-enhanced Sonography of Focal Liver Lesions by
Cover of the book Building Global Resilience in the Aftermath of Sustainable Development by
Cover of the book Modern Age Environmental Problems and their Remediation by
Cover of the book Handbook of Positive Psychology in Intellectual and Developmental Disabilities by
Cover of the book Information Systems Architecture and Technology: Proceedings of 39th International Conference on Information Systems Architecture and Technology – ISAT 2018 by
Cover of the book The Soils of Spain by
Cover of the book Security and Privacy in Communication Networks by
Cover of the book 3D Microelectronic Packaging by
Cover of the book Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications by
Cover of the book Management of Greywater in Developing Countries by
Cover of the book Paradoxes in Aerohydrodynamics by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy