Emotion in Games

Theory and Praxis

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Health & Well Being, Medical, Specialties, Internal Medicine, Neuroscience, Science & Nature, Science
Cover of the book Emotion in Games by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319413167
Publisher: Springer International Publishing Publication: November 2, 2016
Imprint: Springer Language: English
Author:
ISBN: 9783319413167
Publisher: Springer International Publishing
Publication: November 2, 2016
Imprint: Springer
Language: English

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

 

More books from Springer International Publishing

Cover of the book Top-Quark Pair Production Cross Sections and Calibration of the Top-Quark Monte-Carlo Mass by
Cover of the book Convergence Estimates in Approximation Theory by
Cover of the book Testing and Validation of Computer Simulation Models by
Cover of the book Isogeometric Analysis and Applications 2014 by
Cover of the book Eva Picardi on Language, Analysis and History by
Cover of the book The Finite Volume Method in Computational Fluid Dynamics by
Cover of the book Regulation of Commercial Space Transport by
Cover of the book The Metallurgy of Anodizing Aluminum by
Cover of the book Inflammasome Signaling and Bacterial Infections by
Cover of the book Learning Standards and the Assessment of Quality in Higher Education: Contested Policy Trajectories by
Cover of the book Dynamics of the Pantanal Wetland in South America by
Cover of the book Timber Trafficking in Vietnam by
Cover of the book Polymer and Photonic Materials Towards Biomedical Breakthroughs by
Cover of the book Audiovisual Quality Assessment and Prediction for Videotelephony by
Cover of the book Ten Laws for Security by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy