Echoes of Other Worlds: Sound in Virtual Reality

Past, Present and Future

Nonfiction, Social & Cultural Studies, Social Science, Sociology, Entertainment, Music
Cover of the book Echoes of Other Worlds: Sound in Virtual Reality by Tom A. Garner, Springer International Publishing
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Author: Tom A. Garner ISBN: 9783319657080
Publisher: Springer International Publishing Publication: September 1, 2017
Imprint: Palgrave Macmillan Language: English
Author: Tom A. Garner
ISBN: 9783319657080
Publisher: Springer International Publishing
Publication: September 1, 2017
Imprint: Palgrave Macmillan
Language: English

This book explores the nature and importance of sound in virtual reality (VR). Approaching the subject from a holistic perspective, the book delivers an emergent framework of VR sound. This framework brings together numerous elements that collectively determine the nature of sound in VR; from various aspects of VR technology, to the physiological and psychological complexities of the user, to the wider technological, historical and sociocultural issues. 

Garner asks, amongst other things: what is the meaning of sound? How have fictional visions of VR shaped our expectations for present technology? How can VR sound hope to evoke the desired responses for such an infinitely heterogeneous user base? This book if for those with an interest in sound and VR, who wish to learn more about the great complexities of the subject and discover the contemporary issues from which future VR will surely advance.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book explores the nature and importance of sound in virtual reality (VR). Approaching the subject from a holistic perspective, the book delivers an emergent framework of VR sound. This framework brings together numerous elements that collectively determine the nature of sound in VR; from various aspects of VR technology, to the physiological and psychological complexities of the user, to the wider technological, historical and sociocultural issues. 

Garner asks, amongst other things: what is the meaning of sound? How have fictional visions of VR shaped our expectations for present technology? How can VR sound hope to evoke the desired responses for such an infinitely heterogeneous user base? This book if for those with an interest in sound and VR, who wish to learn more about the great complexities of the subject and discover the contemporary issues from which future VR will surely advance.

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