Dungeons & Tombs

A Young Adventurer's Guide

Kids, Creative Kids, Games and Activities, Activity Books, Nonfiction, Entertainment, Games, Role Playing & Fantasy
Cover of the book Dungeons & Tombs by Jim Zub, Stacy King, Andrew Wheeler, Dungeons & Dragons, Potter/Ten Speed/Harmony/Rodale
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Author: Jim Zub, Stacy King, Andrew Wheeler, Dungeons & Dragons ISBN: 9781984856456
Publisher: Potter/Ten Speed/Harmony/Rodale Publication: November 26, 2019
Imprint: Ten Speed Press Language: English
Author: Jim Zub, Stacy King, Andrew Wheeler, Dungeons & Dragons
ISBN: 9781984856456
Publisher: Potter/Ten Speed/Harmony/Rodale
Publication: November 26, 2019
Imprint: Ten Speed Press
Language: English

This introductory guide to the worlds of the leading fantasy role-playing game provides an immersive illustrated primer to the prisons, castles, traps, and labyrinths where players find adventure in D&D.

In this illustrated guide for new players, you'll be transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the dungeons and deathtraps for which the game (and all its iterations) is known. Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This introductory guide to the worlds of the leading fantasy role-playing game provides an immersive illustrated primer to the prisons, castles, traps, and labyrinths where players find adventure in D&D.

In this illustrated guide for new players, you'll be transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the dungeons and deathtraps for which the game (and all its iterations) is known. Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures.

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