DOOM

SCARYDARKFAST

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games
Cover of the book DOOM by Dan Pinchbeck, University of Michigan Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Dan Pinchbeck ISBN: 9780472028931
Publisher: University of Michigan Press Publication: June 18, 2013
Imprint: U OF M DIGT CULT BOOKS Language: English
Author: Dan Pinchbeck
ISBN: 9780472028931
Publisher: University of Michigan Press
Publication: June 18, 2013
Imprint: U OF M DIGT CULT BOOKS
Language: English

In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time.

This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design. Pinchbeck also examines DOOM's contributions to wider gaming culture, such as online multiplay and the modding community, and the first-person gaming genre, focusing on DOOM's status as a foundational title and the development of the genre since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. This book is not only the definitive work on DOOM but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time.

This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design. Pinchbeck also examines DOOM's contributions to wider gaming culture, such as online multiplay and the modding community, and the first-person gaming genre, focusing on DOOM's status as a foundational title and the development of the genre since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. This book is not only the definitive work on DOOM but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.

More books from University of Michigan Press

Cover of the book Heartless Immensity by Dan Pinchbeck
Cover of the book Economics as a Social Science by Dan Pinchbeck
Cover of the book Feather Brained by Dan Pinchbeck
Cover of the book The North Country Trail by Dan Pinchbeck
Cover of the book Citizen Rauh by Dan Pinchbeck
Cover of the book Campaigns and Voters in Developing Democracies by Dan Pinchbeck
Cover of the book The Ghosts of the Avant-Garde(s) by Dan Pinchbeck
Cover of the book Latin Inscriptions in the Kelsey Museum by Dan Pinchbeck
Cover of the book Rhymin' and Stealin' by Dan Pinchbeck
Cover of the book Democracy without Associations by Dan Pinchbeck
Cover of the book The Politics of Subjectivity in American Foreign Policy Discourses by Dan Pinchbeck
Cover of the book When Evil Came to Good Hart, 10th Anniversary Edition by Dan Pinchbeck
Cover of the book Michigan Legends by Dan Pinchbeck
Cover of the book The Magellan Fallacy by Dan Pinchbeck
Cover of the book Refining Child Pornography Law by Dan Pinchbeck
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy