Digital Games: A Context for Cognitive Development

New Directions for Child and Adolescent Development, Number 139

Nonfiction, Reference & Language, Education & Teaching, Student & Student Life
Cover of the book Digital Games: A Context for Cognitive Development by , Wiley
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781118648278
Publisher: Wiley Publication: March 18, 2013
Imprint: Jossey-Bass Language: English
Author:
ISBN: 9781118648278
Publisher: Wiley
Publication: March 18, 2013
Imprint: Jossey-Bass
Language: English

In the United States and in many other countries around the world, digital games have become an integral part of children’s lives. Discussions of research on youth and digital games often focus solely on negative effects (e.g., of violent video games), but this is far from the whole story. As natural problem-solving activities, digital games provide a rich context for applied cognition.

This volume explores topics such as:

  • The benefits of digital games for children and adolescents’ cognitive skills
  • The nature of their learning from educational media
  • The influence of developmental factors on their interactions with digital games
  • The use of developmental research and established educational practice to create effective educational games that they will play.

This is the 139th volume in this series. Its mission is to provide scientific and scholarly presentations on cutting edge issues and concepts in child and adolescent development. Each volume focuses on a specific new direction or research topic and is edited by experts on that topic.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

In the United States and in many other countries around the world, digital games have become an integral part of children’s lives. Discussions of research on youth and digital games often focus solely on negative effects (e.g., of violent video games), but this is far from the whole story. As natural problem-solving activities, digital games provide a rich context for applied cognition.

This volume explores topics such as:

This is the 139th volume in this series. Its mission is to provide scientific and scholarly presentations on cutting edge issues and concepts in child and adolescent development. Each volume focuses on a specific new direction or research topic and is edited by experts on that topic.

More books from Wiley

Cover of the book Nonprofit Law & Finance Essentials e-book set by
Cover of the book The Non Nonprofit by
Cover of the book Ask and You Will Succeed by
Cover of the book Derivatives Models on Models by
Cover of the book Pocket Guide to Echocardiography by
Cover of the book New Atlantis and The Great Instauration by
Cover of the book DJing For Dummies by
Cover of the book Preservation and Restoration of Tooth Structure by
Cover of the book The MAGNET Method of Investing by
Cover of the book Forensic Chemistry Handbook by
Cover of the book Adobe InDesign CS6 Digital Classroom by
Cover of the book An Introduction to the Chinese Economy by
Cover of the book Civil Disobedience by
Cover of the book Getting Published in the Life Sciences by
Cover of the book What's New in Windows 8.1 For Dummies by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy