Digital and Microprocessor Techniques V11

Nonfiction, Computers, Advanced Computing, Parallel Processing, Science & Nature, Technology, Electronics, Digital, Engineering, Computer Architecture
Cover of the book Digital and Microprocessor Techniques V11 by Clive W Humphris, eptsoft limited
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Clive W Humphris ISBN: 9781684546725
Publisher: eptsoft limited Publication: November 1, 2018
Imprint: eptsoft limited Language: English
Author: Clive W Humphris
ISBN: 9781684546725
Publisher: eptsoft limited
Publication: November 1, 2018
Imprint: eptsoft limited
Language: English

An enhanced eBook published in full colour. Now including extensive interactive content enabling exploration by inserting any values that would occur in a real situation whereby the graphics are redrawn to reflect those changes.

Calculations can be also tested against any standard subject textbook to compare the results.

Interactive Technology when used in the classroom can motivate passive students by encouraging their active participation where STEM subjects are ideally suited to Mobile Interactive Technology.

Students are more likely to be comfortable with technology they understand i.e. their phone and can interact with, often preferring 'Learning-by-Doing' over traditional pencil and paper methods.

Full colour graphics that are redrawn for every input change will make the learning experience more enjoyable and effective as it encourages experimentation of real world situations as almost any practical values are accepted.

Students who struggle to be fully engaged in normal classroom activity can often achieve the unexpected once sat in front of a digital screen where they can learn without the embarrassment of full class exposure.

Mobile Interactive Technology can bring any STEM textbook to life by inserting printed values from the book into their mobile device and comparing the results.

Colourful visual presentation assists the learning process as students will more likely remember, thereby increasing their personal confidence as they believe they are learning more as a result. Knowing the content is on their phone encourages them to dip-in in a spare moment more than open a traditional textbook.

Conclusion: Students will spend more time engaged with the Mobile Interactive Technology than with a traditional textbook.

For each topic group students can TEST THEIR UNDERSTANDING by considering an open question whereby their ease of answering will provide an indication of personal progress.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

An enhanced eBook published in full colour. Now including extensive interactive content enabling exploration by inserting any values that would occur in a real situation whereby the graphics are redrawn to reflect those changes.

Calculations can be also tested against any standard subject textbook to compare the results.

Interactive Technology when used in the classroom can motivate passive students by encouraging their active participation where STEM subjects are ideally suited to Mobile Interactive Technology.

Students are more likely to be comfortable with technology they understand i.e. their phone and can interact with, often preferring 'Learning-by-Doing' over traditional pencil and paper methods.

Full colour graphics that are redrawn for every input change will make the learning experience more enjoyable and effective as it encourages experimentation of real world situations as almost any practical values are accepted.

Students who struggle to be fully engaged in normal classroom activity can often achieve the unexpected once sat in front of a digital screen where they can learn without the embarrassment of full class exposure.

Mobile Interactive Technology can bring any STEM textbook to life by inserting printed values from the book into their mobile device and comparing the results.

Colourful visual presentation assists the learning process as students will more likely remember, thereby increasing their personal confidence as they believe they are learning more as a result. Knowing the content is on their phone encourages them to dip-in in a spare moment more than open a traditional textbook.

Conclusion: Students will spend more time engaged with the Mobile Interactive Technology than with a traditional textbook.

For each topic group students can TEST THEIR UNDERSTANDING by considering an open question whereby their ease of answering will provide an indication of personal progress.

More books from Computer Architecture

Cover of the book iPad: The Missing Manual by Clive W Humphris
Cover of the book Embedded Software Development for Safety-Critical Systems by Clive W Humphris
Cover of the book New Data Structures and Algorithms for Logic Synthesis and Verification by Clive W Humphris
Cover of the book L'Ordinateur Essentiel pour les Nuls by Clive W Humphris
Cover of the book Heterogeneous Computing with OpenCL by Clive W Humphris
Cover of the book Building Serverless Architectures by Clive W Humphris
Cover of the book Languages, Design Methods, and Tools for Electronic System Design by Clive W Humphris
Cover of the book Applied Architecture Patterns on the Microsoft Platform Second Edition by Clive W Humphris
Cover of the book Bridging UX and Web Development by Clive W Humphris
Cover of the book Running Linux by Clive W Humphris
Cover of the book Programming Massively Parallel Processors by Clive W Humphris
Cover of the book UTLEON3: Exploring Fine-Grain Multi-Threading in FPGAs by Clive W Humphris
Cover of the book Mastering the 3D Photography Cha-Cha by Clive W Humphris
Cover of the book Design Technology for Heterogeneous Embedded Systems by Clive W Humphris
Cover of the book Languages, Design Methods, and Tools for Electronic System Design by Clive W Humphris
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy