Core Graphics and Core Animation

Learn how to create graphics for iOS 11 applications with Swift 4

Nonfiction, Computers, Programming, Object Oriented Programming, Software Development
Cover of the book Core Graphics and Core Animation by J.D Gauchat, MinkBooks
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: J.D Gauchat ISBN: 1230002192499
Publisher: MinkBooks Publication: March 2, 2018
Imprint: Language: English
Author: J.D Gauchat
ISBN: 1230002192499
Publisher: MinkBooks
Publication: March 2, 2018
Imprint:
Language: English

Learn how to use the Core Graphics and Core Animation frameworks to create and animate graphics in your iOS applications. After reading this guide, you will know how to generate custom graphics, how to manipulate images, and how to create animations.

Table of Contents

CORE GRAPHICS FRAMEWORK
Core Graphics
Data Types
Quartz 2D
Context
Paths
Colors
Configuration
Saving the State
Clipping
Gradients
Shadows
Transformations
Text
Images
Drawing Cycle
Image Context

CORE ANIMATION FRAMEWORK
Core Animation
Layers
3D Transformations
UIView Animations

QUICK REFERENCE
CGFloat
CGSize
CGPoint
CGVector
CGRect
CGContext
UIColor
UIImage
CGImage
CGGradient
CGAffineTransform
UIGraphicsImageRenderer
UIGraphicsImageRendererContext
CALayer
UIViewPropertyAnimator
UIViewAnimating
UICubicTimingParameters
UISpringTimingParameters
Functions

This guide assumes that you have a basic knowledge of app development, Xcode, and the Swift language. If you don't know how to program in Swift or how to create an application with Xcode, download our guides Introduction to Swift and Interface Builder. For a complete course on app development for iOS, read our book iOS Apps for Masterminds.

This guide is a collection of excerpts from the book iOS Apps for Masterminds. The information included in this guide will help you understand a particular aspect of app development in iOS, but it will not teach you everything you need to know to develop an app for Apple devices. If you need a complete course on app development for iOS, read our book iOS Apps for Masterminds. For more information, visit our website at www.formasterminds.com.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Learn how to use the Core Graphics and Core Animation frameworks to create and animate graphics in your iOS applications. After reading this guide, you will know how to generate custom graphics, how to manipulate images, and how to create animations.

Table of Contents

CORE GRAPHICS FRAMEWORK
Core Graphics
Data Types
Quartz 2D
Context
Paths
Colors
Configuration
Saving the State
Clipping
Gradients
Shadows
Transformations
Text
Images
Drawing Cycle
Image Context

CORE ANIMATION FRAMEWORK
Core Animation
Layers
3D Transformations
UIView Animations

QUICK REFERENCE
CGFloat
CGSize
CGPoint
CGVector
CGRect
CGContext
UIColor
UIImage
CGImage
CGGradient
CGAffineTransform
UIGraphicsImageRenderer
UIGraphicsImageRendererContext
CALayer
UIViewPropertyAnimator
UIViewAnimating
UICubicTimingParameters
UISpringTimingParameters
Functions

This guide assumes that you have a basic knowledge of app development, Xcode, and the Swift language. If you don't know how to program in Swift or how to create an application with Xcode, download our guides Introduction to Swift and Interface Builder. For a complete course on app development for iOS, read our book iOS Apps for Masterminds.

This guide is a collection of excerpts from the book iOS Apps for Masterminds. The information included in this guide will help you understand a particular aspect of app development in iOS, but it will not teach you everything you need to know to develop an app for Apple devices. If you need a complete course on app development for iOS, read our book iOS Apps for Masterminds. For more information, visit our website at www.formasterminds.com.

More books from MinkBooks

Cover of the book Web Storage API by J.D Gauchat
Cover of the book Video and Audio for the Web by J.D Gauchat
Cover of the book Scroll Views in iOS 11 by J.D Gauchat
Cover of the book Data Storage in iOS 11 by J.D Gauchat
Cover of the book Core Motion and Core Location by J.D Gauchat
Cover of the book iCloud and CloudKit by J.D Gauchat
Cover of the book Web Access in iOS 11 by J.D Gauchat
Cover of the book Introduction to HTML by J.D Gauchat
Cover of the book Collection Views in iOS 11 by J.D Gauchat
Cover of the book HTML5 for Masterminds, Revised 3rd Edition by J.D Gauchat
Cover of the book iOS Apps for Masterminds 3rd Edition by J.D Gauchat
Cover of the book Core Data in iOS 11 by J.D Gauchat
Cover of the book Contacts Framework by J.D Gauchat
Cover of the book MapKit by J.D Gauchat
Cover of the book View Controllers in iOS 11 by J.D Gauchat
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy