Computer Games and the Social Imaginary

Nonfiction, Social & Cultural Studies, Social Science, Cultural Studies, Popular Culture
Cover of the book Computer Games and the Social Imaginary by Graeme Kirkpatrick, Wiley
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Graeme Kirkpatrick ISBN: 9780745671901
Publisher: Wiley Publication: October 30, 2013
Imprint: Polity Language: English
Author: Graeme Kirkpatrick
ISBN: 9780745671901
Publisher: Wiley
Publication: October 30, 2013
Imprint: Polity
Language: English

In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age.

Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and ‘fun’. In the process, play with computers became computer gaming – a new cultural practice with its own values.

From the late 1980s gaming became a resource for people to draw upon as they faced the challenges of life in a new, globalizing digital economy. Gamer identity furnishes a revivified capitalism with compliant and ‘streamlined’ workers, but at times gaming culture also challenges the corporations that control game production.

Analysing topics such as the links between technology and power, the formation of gaming culture and the subjective impact of play with computer games, this insightful text will be of great interest to students and scholars of digital media, games studies and the information society.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age.

Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and ‘fun’. In the process, play with computers became computer gaming – a new cultural practice with its own values.

From the late 1980s gaming became a resource for people to draw upon as they faced the challenges of life in a new, globalizing digital economy. Gamer identity furnishes a revivified capitalism with compliant and ‘streamlined’ workers, but at times gaming culture also challenges the corporations that control game production.

Analysing topics such as the links between technology and power, the formation of gaming culture and the subjective impact of play with computer games, this insightful text will be of great interest to students and scholars of digital media, games studies and the information society.

More books from Wiley

Cover of the book Physicochemical and Biomimetic Properties in Drug Discovery by Graeme Kirkpatrick
Cover of the book Antimicrobial Resistance in Wastewater Treatment Processes by Graeme Kirkpatrick
Cover of the book AutoCAD 2016 and AutoCAD LT 2016 No Experience Required by Graeme Kirkpatrick
Cover of the book Staying Mum by Graeme Kirkpatrick
Cover of the book Veterinary Parasitology by Graeme Kirkpatrick
Cover of the book Essentials of Orthodontics by Graeme Kirkpatrick
Cover of the book Lewis Base Catalysis in Organic Synthesis by Graeme Kirkpatrick
Cover of the book Wood in Construction by Graeme Kirkpatrick
Cover of the book Microfluidics for Advanced Functional Polymeric Materials by Graeme Kirkpatrick
Cover of the book Transformative HR by Graeme Kirkpatrick
Cover of the book Research Methods in Social Relations by Graeme Kirkpatrick
Cover of the book Construction Quantity Surveying by Graeme Kirkpatrick
Cover of the book The Future of Human Nature by Graeme Kirkpatrick
Cover of the book Getting Started in Health Research by Graeme Kirkpatrick
Cover of the book Marketing in the Age of Google, Revised and Updated by Graeme Kirkpatrick
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy