Computer Games and the Social Imaginary

Nonfiction, Social & Cultural Studies, Social Science, Cultural Studies, Popular Culture
Cover of the book Computer Games and the Social Imaginary by Graeme Kirkpatrick, Wiley
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Graeme Kirkpatrick ISBN: 9780745671901
Publisher: Wiley Publication: October 30, 2013
Imprint: Polity Language: English
Author: Graeme Kirkpatrick
ISBN: 9780745671901
Publisher: Wiley
Publication: October 30, 2013
Imprint: Polity
Language: English

In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age.

Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and ‘fun’. In the process, play with computers became computer gaming – a new cultural practice with its own values.

From the late 1980s gaming became a resource for people to draw upon as they faced the challenges of life in a new, globalizing digital economy. Gamer identity furnishes a revivified capitalism with compliant and ‘streamlined’ workers, but at times gaming culture also challenges the corporations that control game production.

Analysing topics such as the links between technology and power, the formation of gaming culture and the subjective impact of play with computer games, this insightful text will be of great interest to students and scholars of digital media, games studies and the information society.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age.

Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and ‘fun’. In the process, play with computers became computer gaming – a new cultural practice with its own values.

From the late 1980s gaming became a resource for people to draw upon as they faced the challenges of life in a new, globalizing digital economy. Gamer identity furnishes a revivified capitalism with compliant and ‘streamlined’ workers, but at times gaming culture also challenges the corporations that control game production.

Analysing topics such as the links between technology and power, the formation of gaming culture and the subjective impact of play with computer games, this insightful text will be of great interest to students and scholars of digital media, games studies and the information society.

More books from Wiley

Cover of the book Vegetation Description and Data Analysis by Graeme Kirkpatrick
Cover of the book Equity Asset Valuation by Graeme Kirkpatrick
Cover of the book Introduction to Ground Penetrating Radar by Graeme Kirkpatrick
Cover of the book Stahlbau-Kalender 2019 - Schwerpunkt by Graeme Kirkpatrick
Cover of the book Developmental Psychopathology, Developmental Neuroscience by Graeme Kirkpatrick
Cover of the book A Companion to James Joyce by Graeme Kirkpatrick
Cover of the book Beginning C# 7 Programming with Visual Studio 2017 by Graeme Kirkpatrick
Cover of the book Creating the Perfect Cheese Plate In a Day For Dummies by Graeme Kirkpatrick
Cover of the book CompTIA Network+ Practice Tests by Graeme Kirkpatrick
Cover of the book Cost of Capital by Graeme Kirkpatrick
Cover of the book Strategies for Teaching Boys and Girls -- Elementary Level by Graeme Kirkpatrick
Cover of the book China and India by Graeme Kirkpatrick
Cover of the book Statistical Physics of Fracture, Breakdown, and Earthquake by Graeme Kirkpatrick
Cover of the book Solvents as Reagents in Organic Synthesis by Graeme Kirkpatrick
Cover of the book Culture of Animal Cells by Graeme Kirkpatrick
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy